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Clickable Labels for Checkboxes
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1 changed files with 8 additions and 30 deletions
38
index.htm
38
index.htm
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@ -35,12 +35,12 @@
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<div id="inputsection" class="padding">
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<input type="checkbox" name="invisible">Invisible<br>
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<input type="checkbox" name="invulnerable">Invulnerable<br>
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<input type="checkbox" name="nobaseplate">No Base Plate<br>
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<input type="checkbox" name="nogravity">No Gravity<br>
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<input type="checkbox" name="showarms">Show Arms<br>
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<input type="checkbox" name="small">Small<br>
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<label><input type="checkbox" name="invisible">Invisible</label><br>
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<label><input type="checkbox" name="invulnerable">Invulnerable</label><br>
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<label><input type="checkbox" name="nobaseplate">No Base Plate</label><br>
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<label><input type="checkbox" name="nogravity">No Gravity</label><br>
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<label><input type="checkbox" name="showarms">Show Arms</label><br>
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<label><input type="checkbox" name="small">Small</label><br>
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Rotation: <input type="range" name="rotation" min="0" max="360" value="0">
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@ -71,7 +71,7 @@
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</div>
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<br>
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<input type="checkbox" name="usecustomequipment">Use Custom Equipment
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<label><input type="checkbox" name="usecustomequipment">Use Custom Equipment</label>
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<div id="customequipment">
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<div class="padding">
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Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.
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@ -80,7 +80,7 @@
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<input type="text" name="equipLeggings" placeholder="Leggings">
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<input type="text" name="equipChestplate" placeholder="Chestplate">
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<input type="text" name="equipHelmet" placeholder="Helmet">
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<input type="checkbox" name="equipCustomHead">Use Helmet as player name for custom head
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<label><input type="checkbox" name="equipCustomHead">Use Helmet as player name for custom head</label>
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</div>
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</div>
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@ -105,28 +105,6 @@
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/give @p command_block
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</div>
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<!-- We automated this.
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<div class="padding">
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<br>
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You can give the armor stand a <b>custom player head</b>! Just replace <i>Notch</i> with an username of your choice.
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</div>
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<div class="code">
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/give @p skull 1 3 {SkullOwner:"Notch"}
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</div>
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<div class="padding">
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<br>
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You can use the following command to <b>fully customise the equipment</b> of your armorstand.<br>
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In order for it to work, you have to put a command block close to the armorstand you want to edit. (Notice the <i>r=2</i>, where the r is radius.)
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</div>
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<div class="code">
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/entitydata @e[r=2,ArmorStand] {Equipment:[{id:"iron_sword",Count:1b},{id:"iron_boots",Count:1b},{id:"iron_leggings",Count:1b},{id:"iron_chestplate",Count:1b},{id:"iron_helmet",Count:1b}]}
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</div>
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-->
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<div class="padding">
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<br>
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If you are a mapmaker you might not want players to take items out of the armor stand. If you want to lock all slots, replace n with 1 (or 0 if you want to unlock it).<br>
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