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Clickable Labels for Checkboxes

This commit is contained in:
haselkern 2014-08-20 10:42:11 +02:00
parent 2370f380db
commit 2295f5744b

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@ -35,12 +35,12 @@
<div id="inputsection" class="padding"> <div id="inputsection" class="padding">
<input type="checkbox" name="invisible">Invisible<br> <label><input type="checkbox" name="invisible">Invisible</label><br>
<input type="checkbox" name="invulnerable">Invulnerable<br> <label><input type="checkbox" name="invulnerable">Invulnerable</label><br>
<input type="checkbox" name="nobaseplate">No Base Plate<br> <label><input type="checkbox" name="nobaseplate">No Base Plate</label><br>
<input type="checkbox" name="nogravity">No Gravity<br> <label><input type="checkbox" name="nogravity">No Gravity</label><br>
<input type="checkbox" name="showarms">Show Arms<br> <label><input type="checkbox" name="showarms">Show Arms</label><br>
<input type="checkbox" name="small">Small<br> <label><input type="checkbox" name="small">Small</label><br>
Rotation: <input type="range" name="rotation" min="0" max="360" value="0"> Rotation: <input type="range" name="rotation" min="0" max="360" value="0">
@ -71,7 +71,7 @@
</div> </div>
<br> <br>
<input type="checkbox" name="usecustomequipment">Use Custom Equipment <label><input type="checkbox" name="usecustomequipment">Use Custom Equipment</label>
<div id="customequipment"> <div id="customequipment">
<div class="padding"> <div class="padding">
Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item. Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.
@ -80,7 +80,7 @@
<input type="text" name="equipLeggings" placeholder="Leggings"> <input type="text" name="equipLeggings" placeholder="Leggings">
<input type="text" name="equipChestplate" placeholder="Chestplate"> <input type="text" name="equipChestplate" placeholder="Chestplate">
<input type="text" name="equipHelmet" placeholder="Helmet"> <input type="text" name="equipHelmet" placeholder="Helmet">
<input type="checkbox" name="equipCustomHead">Use Helmet as player name for custom head <label><input type="checkbox" name="equipCustomHead">Use Helmet as player name for custom head</label>
</div> </div>
</div> </div>
@ -105,28 +105,6 @@
/give @p command_block /give @p command_block
</div> </div>
<!-- We automated this.
<div class="padding">
<br>
You can give the armor stand a <b>custom player head</b>! Just replace <i>Notch</i> with an username of your choice.
</div>
<div class="code">
/give @p skull 1 3 {SkullOwner:"Notch"}
</div>
<div class="padding">
<br>
You can use the following command to <b>fully customise the equipment</b> of your armorstand.<br>
In order for it to work, you have to put a command block close to the armorstand you want to edit. (Notice the <i>r=2</i>, where the r is radius.)
</div>
<div class="code">
/entitydata @e[r=2,ArmorStand] {Equipment:[{id:"iron_sword",Count:1b},{id:"iron_boots",Count:1b},{id:"iron_leggings",Count:1b},{id:"iron_chestplate",Count:1b},{id:"iron_helmet",Count:1b}]}
</div>
-->
<div class="padding"> <div class="padding">
<br> <br>
If you are a mapmaker you might not want players to take items out of the armor stand. If you want to lock all slots, replace n with 1 (or 0 if you want to unlock it).<br> If you are a mapmaker you might not want players to take items out of the armor stand. If you want to lock all slots, replace n with 1 (or 0 if you want to unlock it).<br>