Enter the text id of an item (for example stone or iron_sword) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.
diff --git a/js/main.js b/js/main.js
index 6aa4783..490ad55 100644
--- a/js/main.js
+++ b/js/main.js
@@ -37,7 +37,7 @@ var noGravity = false;
var showArms = false;
var small = false;
-var equipmentMode;
+var useEquipment;
var equipHandRight;
var equipHandLeft;
var equipShoes;
@@ -265,7 +265,7 @@ function handleInput(){
showArms = getCheckBoxInput("showarms");
small = getCheckBoxInput("small");
- equipmentMode = $("#equipmode").val(); // use direct jQuery for dropdowns
+ useEquipment = getCheckBoxInput("useequipment");
equipHandRight = getInput("equipHandRight");
equipHandLeft = getInput("equipHandLeft");
equipShoes = getInput("equipShoes");
@@ -313,18 +313,10 @@ function updateUI(){
else
$("#inputarms").slideUp();
- if(equipmentMode != "none"){
+ if(useEquipment)
$("#customequipment").slideDown();
- if(equipmentMode == "1.9"){
- $("#equipHandLeft").show();
- }
- else{
- $("#equipHandLeft").hide();
- }
- }
- else{
+ else
$("#customequipment").slideUp();
- }
//Different colorinputs for armorparts
if(isLeatherArmor(equipShoes))
@@ -403,20 +395,8 @@ function generateCode(){
if(rotation != 0)
tags.push("Rotation:["+rotation+"f]");
- //1.8 Equipment
- if(equipmentMode == "1.8"){
- var equip = [];
-
- equip.push(getHandRightItem());
- equip.push(getShoesItem());
- equip.push(getLeggingsItem());
- equip.push(getChestplateItem());
- equip.push(getHeadItem());
-
- tags.push("Equipment:["+equip.join(",")+"]");
- }
- // 1.9 Equipment
- else if(equipmentMode == "1.9"){
+ // Equipment
+ if(useEquipment){
var armor = [];
armor.push(getShoesItem());