mirror of
https://github.com/haselkern/Minecraft-ArmorStand.git
synced 2025-05-17 15:05:33 +00:00
Support 1.20.5 and 1.21 + more
* Add support for versions 1.20.5+ and 1.21 (Fixes #49). * Add `elytra` as an option for chestplates. * Reimplement the code generation of the armor stand, to make it easy to support future versions.
This commit is contained in:
parent
c8705323d5
commit
e3ee51e369
2 changed files with 447 additions and 336 deletions
31
index.htm
31
index.htm
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@ -32,7 +32,9 @@
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<div class="padding underline">
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<select id="mcversion">
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<option value="1.16">Minecraft 1.16 and above</option>
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<option value="1.21">Minecraft 1.21 and above</option>
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<option value="1.20.5">Minecraft 1.20.5 & 1.20.6</option>
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<option value="1.16">Minecraft 1.16 to 1.20.4</option>
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<option value="1.14">Minecraft 1.14 & 1.15</option>
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<option value="1.13">Minecraft 1.13</option>
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<option value="1.11">Minecraft 1.11 & 1.12</option>
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@ -116,48 +118,49 @@
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<input type="text" class="equipment" name="equipShoes" placeholder="Boots" list="list-shoes">
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<datalist id="list-shoes">
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<option value="chainmail_boots">
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<option value="netherite_boots">
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<option value="diamond_boots">
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<option value="golden_boots">
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<option value="netherite_boots">
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<option value="iron_boots">
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<option value="chainmail_boots">
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<option value="leather_boots">
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</datalist>
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<div class="colorfield" id="shoecolor"></div>
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<div class="colorfield" id="boots_color"></div>
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<input type="text" class="equipment" name="equipLeggings" placeholder="Leggings" list="list-leggings">
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<datalist id="list-leggings">
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<option value="chainmail_leggings">
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<option value="netherite_leggings">
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<option value="diamond_leggings">
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<option value="golden_leggings">
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<option value="netherite_leggings">
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<option value="iron_leggings">
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<option value="chainmail_leggings">
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<option value="leather_leggings">
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</datalist>
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<div class="colorfield" id="leggingscolor"></div>
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<div class="colorfield" id="leggings_color"></div>
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<input type="text" class="equipment" name="equipChestplate" placeholder="Chestplate" list="list-chestplate">
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<datalist id="list-chestplate">
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<option value="chainmail_chestplate">
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<option value="netherite_chestplate">
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<option value="diamond_chestplate">
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<option value="golden_chestplate">
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<option value="netherite_chestplate">
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<option value="iron_chestplate">
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<option value="chainmail_chestplate">
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<option value="leather_chestplate">
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<option value="elytra">
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</datalist>
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<div class="colorfield" id="chestplatecolor"></div>
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<div class="colorfield" id="chestplate_color"></div>
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<input type="text" class="equipment" name="equipHelmet" placeholder="Helmet" list="list-helmet">
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<datalist id="list-helmet">
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<option value="turtle_helmet">
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<option value="chainmail_helmet">
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<option value="netherite_helmet">
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<option value="diamond_helmet">
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<option value="golden_helmet">
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<option value="netherite_helmet">
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<option value="iron_helmet">
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<option value="chainmail_helmet">
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<option value="leather_helmet">
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<option value="turtle_helmet">
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</datalist>
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<div class="colorfield" id="helmetcolor"></div>
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<div class="colorfield" id="helmet_color"></div>
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<br>Helmet specifies
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<select id="equipCustomHeadMode">
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752
js/main.js
752
js/main.js
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@ -355,7 +355,9 @@ const MC_VERSION = Object.freeze({
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v1_11: 2,
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v1_13: 3,
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v1_14: 4,
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v1_16: 5
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v1_16: 5,
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v1_20_5: 6,
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v1_21: 7
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});
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function getMcVersion() {
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@ -387,10 +389,10 @@ function handleInput(){
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equipHelmet = getInput("equipHelmet");
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equipCustomHeadMode = $("#equipCustomHeadMode").val();
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equipColorShoes = $("#shoecolor").css("background-color");
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equipColorLeggings = $("#leggingscolor").css("background-color");
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equipColorChestplate = $("#chestplatecolor").css("background-color");
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equipColorHelmet = $("#helmetcolor").css("background-color");
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equipColorShoes = $("#boots_color").css("background-color");
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equipColorLeggings = $("#leggings_color").css("background-color");
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equipColorChestplate = $("#chestplate_color").css("background-color");
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equipColorHelmet = $("#helmet_color").css("background-color");
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customName = getInput("customname");
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showCustomName = getCheckBoxInput("showcustomname");
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@ -441,34 +443,63 @@ function updateUI(){
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if(useEquipment){
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$("#customequipment").slideDown();
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// Hide left hand item input for minecraft 1.8
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if(mcVersion == "1.8"){
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if(mcVersion < MC_VERSION.v1_9) {
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$("#equipHandLeft").hide();
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}
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else{
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} else {
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$("#equipHandLeft").show();
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}
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let chestplate = chestplateList;
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let helmet = helmetList;
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let boots = bootsList;
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let leggings = leggingsList;
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// Hide elytra for versions <1.9
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if (mcVersion < MC_VERSION.v1_9) {
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chestplate = chestplate.filter("[value!=elytra]");
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}
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// Hide turtle_helmet for versions <1.13
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if (mcVersion < MC_VERSION.v1_13) {
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helmet = helmet.filter("[value!=turtle_helmet]");
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}
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// Hide netherite armor for versions < 1.16
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if (mcVersion < MC_VERSION.v1_16) {
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helmet = helmet.filter("[value!=netherite_helmet]");
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chestplate = chestplate.filter("[value!=netherite_chestplate]");
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leggings = leggings.filter("[value!=netherite_leggings]");
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boots = boots.filter("[value!=netherite_boots]");
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}
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$("#list-helmet").empty().append(helmet);
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$("#list-chestplate").empty().append(chestplate);
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$("#list-leggings").empty().append(leggings);
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$("#list-shoes").empty().append(boots);
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}
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else
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$("#customequipment").slideUp();
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//Different colorinputs for armorparts
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if(isLeatherArmor(equipShoes))
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$("#shoecolor").slideDown();
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$("#boots_color").slideDown();
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else
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$("#shoecolor").slideUp();
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$("#boots_color").slideUp();
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if(isLeatherArmor(equipLeggings))
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$("#leggingscolor").slideDown();
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$("#leggings_color").slideDown();
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else
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$("#leggingscolor").slideUp();
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$("#leggings_color").slideUp();
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if(isLeatherArmor(equipChestplate))
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$("#chestplatecolor").slideDown();
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$("#chestplate_color").slideDown();
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else
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$("#chestplatecolor").slideUp();
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$("#chestplate_color").slideUp();
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if(isLeatherArmor(equipHelmet))
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$("#helmetcolor").slideDown();
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$("#helmet_color").slideDown();
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else
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$("#helmetcolor").slideUp();
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$("#helmet_color").slideUp();
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// Link to minecraft-heads.com
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if(equipCustomHeadMode == "givecode"){
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@ -541,321 +572,345 @@ function updateUI(){
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mSkull.visible = equipHelmet != "";
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}
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function generateCode(){
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var code = "/summon armor_stand ~ ~ ~ {" //in 1.13, positions are no longer center-corrected. Adding .5 makes it centered. However for players it is already center-corrected
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if (!give) {
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// Old entity name
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if (mcVersion <= MC_VERSION.v1_9) {
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code = "/summon ArmorStand ~ ~ ~ {";
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} else if (mcVersion == MC_VERSION.v1_11) {
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code = "/summon armor_stand ~ ~ ~ {";
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} else {
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centercorrected ? code = "/summon armor_stand ~ ~-0.5 ~ {" : code = "/summon armor_stand ~ ~ ~ {"
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}
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} else {
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if(mcVersion <= MC_VERSION.v1_11){
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code = "/give @p minecraft:armor_stand 1 0 {EntityTag:{";
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} else {
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code = "/give @p armor_stand{EntityTag:{"
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}
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}
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function generateCode() {
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const tags = {
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Invisible: invisible || null,
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Invulnerable: invulnerable || null,
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PersistenceRequired: persistencerequired || null,
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NoBasePlate: noBasePlate || null,
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NoGravity: noGravity || null,
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ShowArms: showArms || null,
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Small: small || null,
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Marker: marker || null,
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var tags = [];
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Rotation: (rotation != 0) ? [ new NBTFloat(rotation) ] : null,
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//CheckBoxes
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if(invisible)
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tags.push("Invisible:1b");
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if(invulnerable)
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tags.push("Invulnerable:1b");
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if(persistencerequired)
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tags.push("PersistenceRequired:1b");
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if(noBasePlate)
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tags.push("NoBasePlate:1b");
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if(noGravity)
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tags.push("NoGravity:1b");
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if(showArms)
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tags.push("ShowArms:1b");
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if(small)
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tags.push("Small:1b");
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if(marker)
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tags.push("Marker:1b");
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CustomNameVisible: showCustomName || null,
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CustomName: (customName) ? generateCustomName() : null,
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//Sliders
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if(rotation != 0)
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tags.push("Rotation:["+rotation+"f]");
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DisabledSlots: (useDisabledSlots) ? calculateDisabledSlotsFlag() : null,
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Pose: generatePose(),
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};
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// Equipment
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if(useEquipment){
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// Old 1.8 Equipment format
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if (useEquipment) {
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if (mcVersion == MC_VERSION.v1_8) {
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var armor = [];
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armor.push(getHandRightItem());
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armor.push(getShoesItem());
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armor.push(getLeggingsItem());
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armor.push(getChestplateItem());
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armor.push(getHeadItem());
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tags.push("Equipment:["+armor.join(",")+"]");
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}
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// New 1.9+ Equipment format
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else{
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var armor = [];
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armor.push(getShoesItem());
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armor.push(getLeggingsItem());
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armor.push(getChestplateItem());
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armor.push(getHeadItem());
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tags.push("ArmorItems:["+armor.join(",")+"]");
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var hands = [];
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hands.push(getHandRightItem());
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hands.push(getHandLeftItem());
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tags.push("HandItems:["+hands.join(",")+"]");
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}
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// Hide netherite armour for lower versions
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if (mcVersion <= MC_VERSION.v1_11) {
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$("#list-helmet").empty().append(helmetList.filter("[value!=netherite_helmet]").filter("[value!=turtle_helmet]"));
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$("#list-chestplate").empty().append(chestplateList.filter("[value!=netherite_chestplate]").filter("[value!=turtle_chestplate]"));
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$("#list-leggings").empty().append(leggingsList.filter("[value!=netherite_leggings]").filter("[value!=turtle_leggings]"));
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$("#list-shoes").empty().append(bootsList.filter("[value!=netherite_boots]").filter("[value!=turtle_boots]"));
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} else if (mcVersion <= MC_VERSION.v1_14) {
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$("#list-helmet").empty().append(helmetList.filter("[value!=netherite_helmet]"));
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$("#list-chestplate").empty().append(chestplateList.filter("[value!=netherite_chestplate]"));
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$("#list-leggings").empty().append(leggingsList.filter("[value!=netherite_leggings]"));
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$("#list-shoes").empty().append(bootsList.filter("[value!=netherite_boots]"));
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// Old 1.8 Equipment format
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// Equipment: [ RightHand, Boots, Leggings, Chestplate, Helmet ]
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const armorItems = generateArmorItems();
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const handItems = generateHandItems();
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tags.Equipment = armorItems.splice(0, 0, handItems[0]);
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} else {
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$("#list-helmet").empty().append(helmetList);
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$("#list-chestplate").empty().append(chestplateList);
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$("#list-leggings").empty().append(leggingsList);
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$("#list-shoes").empty().append(bootsList);
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// New 1.9+ Equipment format
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if (equipShoes != "" || equipLeggings != "" || equipChestplate != "" || equipHelmet != "") {
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tags.ArmorItems = generateArmorItems();
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}
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if (equipHandRight != "" || equipHandLeft != "") {
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tags.HandItems = generateHandItems();
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}
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}
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}
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// Custom name
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if(customName) {
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let name = [];
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if (mcVersion <= MC_VERSION.v1_11) {
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tags.push(`CustomName:"${customName}"`);
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} else if (mcVersion == MC_VERSION.v1_13) {
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name.push(getName());
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name.push(getNameColor());
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name.push(getNameBold());
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name.push(getNameItalic());
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name.push(getNameObfuscated());
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name.push(getNameStrikethrough());
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tags.push(`CustomName:"{${name.join("")}}"`);
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} else {
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// CustomNames from 1.14+ can now use single quotes to contain json
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// Replace escaped double quotes with single quotes to make it look pretty
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name.push(getName().replaceAll("\\", ""));
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name.push(getNameColor().replaceAll("\\", ""));
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name.push(getNameBold().replaceAll("\\", ""));
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name.push(getNameItalic().replaceAll("\\", ""));
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name.push(getNameObfuscated().replaceAll("\\", ""));
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name.push(getNameStrikethrough().replaceAll("\\", ""));
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tags.push(`CustomName:'{${name.join("")}}'`);
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}
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}
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if(showCustomName)
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tags.push("CustomNameVisible:1b");
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//Scoreboard tags
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// Scoreboard tags
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if (scoreboardTags) {
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const tagsList = scoreboardTags.split(',');
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if (!tagsList[tagsList.length - 1].trim())
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if (!tagsList[tagsList.length - 1].trim()) {
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tagsList.pop();
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for (let i = 0; i < tagsList.length; i++)
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tagsList[i] = `"${tagsList[i].trim()}"`;
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}
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tags.push(`Tags:[${tagsList.join(",")}]`);
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tags.Tags = tagsList.map(value => value.trim());
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}
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//DisabledSlots
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if(useDisabledSlots){
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tags.push("DisabledSlots:"+calculateDisabledSlotsFlag());
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// Generate the final command
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if (give && mcVersion > MC_VERSION.v1_16) {
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tags.id = "minecraft:armor_stand";
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}
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//Now the pose
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var pose = [];
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if(!isZero(body))
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pose.push("Body:"+getJSONArray(body));
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if(!isZero(head))
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pose.push("Head:"+getJSONArray(head));
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if(!isZero(leftLeg))
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pose.push("LeftLeg:"+getJSONArray(leftLeg));
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if(!isZero(rightLeg))
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pose.push("RightLeg:"+getJSONArray(rightLeg));
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if(showArms){
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if(!isZero(leftArm))
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pose.push("LeftArm:"+getJSONArray(leftArm));
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if(!isZero(rightArm))
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pose.push("RightArm:"+getJSONArray(rightArm));
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}
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const parsedTags = NBT.stringify(tags);
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if(pose.length > 0)
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tags.push("Pose:{"+pose.join(",")+"}");
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code += tags.join(",");
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code += "}";
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if (give) {
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code += "}";
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if (mcVersion > MC_VERSION.v_11) {
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code += " 1"
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}
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}
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return code;
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}
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function getHandRightItem(){
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if(equipHandRight == "") return "{}";
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return "{id:\""+equipHandRight+"\",Count:1b}";
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}
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function getHandLeftItem(){
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if(equipHandLeft == "") return "{}";
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return "{id:\""+equipHandLeft+"\",Count:1b}";
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}
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function getShoesItem(){
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if(equipShoes == "") return "{}";
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return "{id:\""+equipShoes+"\",Count:1b"
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+getLeatherColorString($("#shoecolor"), isLeatherArmor(equipShoes))
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+"}";
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}
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function getLeggingsItem(){
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if(equipLeggings == "") return "{}";
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return "{id:\""+equipLeggings+"\",Count:1b"
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+getLeatherColorString($("#leggingscolor"), isLeatherArmor(equipLeggings))
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+"}";
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}
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function getChestplateItem(){
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if(equipChestplate == "") return "{}";
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return "{id:\""+equipChestplate+"\",Count:1b"
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+getLeatherColorString($("#chestplatecolor"), isLeatherArmor(equipChestplate))
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+"}";
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}
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function getHeadItem(){
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if(equipHelmet == "") return "{}";
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// Use input as item
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if(equipCustomHeadMode == "item"){
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return "{id:\""+equipHelmet+"\",Count:1b"
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+getLeatherColorString($("#helmetcolor"), isLeatherArmor(equipHelmet))
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||||
+"}";
|
||||
}
|
||||
|
||||
// Use input as player name
|
||||
else if(equipCustomHeadMode == "player"){
|
||||
let command = "/give @p ";
|
||||
if (mcVersion <= MC_VERSION.v1_11) {
|
||||
return "{id:\"skull\",Count:1b,Damage:3b,tag:{SkullOwner:\""+equipHelmet+"\"}}";
|
||||
return command + "minecraft:armor_stand 1 0 {EntityTag:" + parsedTags + "}";
|
||||
|
||||
} else if (mcVersion <= MC_VERSION.v1_16) {
|
||||
return command + "minecraft:armor_stand{EntityTag:" + parsedTags + "} 1"
|
||||
|
||||
} else {
|
||||
return "{id:\"player_head\",Count:1b,tag:{SkullOwner:\""+equipHelmet+"\"}}";
|
||||
let code = "minecraft:armor_stand[minecraft:entity_data=" + parsedTags;
|
||||
if (customName && mcVersion >= MC_VERSION.v1_21) {
|
||||
code += `,minecraft:custom_name=${generateCustomName()}`
|
||||
}
|
||||
return command + code + "] 1";
|
||||
}
|
||||
} else {
|
||||
if (mcVersion <= MC_VERSION.v1_9) {
|
||||
// Old entity name
|
||||
return "/summon ArmorStand ~ ~ ~ " + parsedTags;
|
||||
|
||||
} else if (mcVersion < MC_VERSION.v1_13) {
|
||||
return "/summon minecraft:armor_stand ~ ~ ~ " + parsedTags;
|
||||
|
||||
} else {
|
||||
// In 1.13, positions are no longer center-corrected.
|
||||
// Adding .5 makes it centered. However for players it is already center-corrected
|
||||
let position = centercorrected ? "~ ~-0.5 ~" : "~ ~ ~";
|
||||
return "/summon minecraft:armor_stand " + position + " " + parsedTags;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Use input as url
|
||||
// Best reference: http://redd.it/24quwx
|
||||
else if(equipCustomHeadMode == "url"){
|
||||
var base64Value = btoa('{"textures":{"SKIN":{"url":"'+equipHelmet+'"}}}');
|
||||
|
||||
if (mcVersion <= MC_VERSION.v1_11) {
|
||||
return '{id:"skull",Count:1b,Damage:3b,tag:{SkullOwner:{Id:"'+generateUUID()+'",Properties:{textures:[{Value:"'+base64Value+'"}]}}}}';
|
||||
} else if (mcVersion <= MC_VERSION.v1_14) {
|
||||
return '{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:{Id:"'+generateUUID()+'",Properties:{textures:[{Value:"'+base64Value+'"}]}}}}';
|
||||
} else {
|
||||
return '{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:{Id:'+generateIntArray()+',Properties:{textures:[{Value:"'+base64Value+'"}]}}}}';
|
||||
}
|
||||
function generateCustomName() {
|
||||
if (mcVersion <= MC_VERSION.v1_11) {
|
||||
// Versions less than 1.12 did not support styles
|
||||
return customName;
|
||||
}
|
||||
|
||||
// Parse give code
|
||||
else if(equipCustomHeadMode == "givecode"){
|
||||
|
||||
// Give Code in this format: /give @p skull 1 3 {display:{Name:"Some Name"},SkullOwner:{Id:"a74719ce...
|
||||
// Give code in 1.13 has changed to this format: /give @p player_head{display:{Name:"Some Name"},SkullOwner:{Id:"a74719ce...
|
||||
if(equipHelmet.indexOf("SkullOwner:{") >= 0){
|
||||
var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner"));
|
||||
var parsed = "";
|
||||
var bracketCounter = 0;
|
||||
var bracketsStarted = false;
|
||||
let props = {};
|
||||
|
||||
for(var i = 0; i < skullOwnerRaw.length; i++){
|
||||
var c = skullOwnerRaw[i];
|
||||
if (customName) {
|
||||
props.text = customName;
|
||||
}
|
||||
|
||||
if(c == "{") bracketCounter++;
|
||||
if(c == "}") bracketCounter--;
|
||||
if (nameColor) {
|
||||
props.color = nameColor;
|
||||
}
|
||||
|
||||
parsed += c;
|
||||
if(bracketCounter == 0 && bracketsStarted) break;
|
||||
if(c == ":") bracketsStarted = true;
|
||||
if (nameBold) {
|
||||
props.bold = nameBold;
|
||||
}
|
||||
|
||||
if (nameItalic) {
|
||||
props.italic = nameItalic;
|
||||
}
|
||||
|
||||
if (nameStrikethrough) {
|
||||
props.strikethrough = nameStrikethrough;
|
||||
}
|
||||
|
||||
if (nameObfuscated) {
|
||||
props.obfuscated = nameObfuscated;
|
||||
}
|
||||
|
||||
let stringified = JSON.stringify(props);
|
||||
if (mcVersion < MC_VERSION.v1_14) {
|
||||
// Stringify again to escape double quotes, as versions below 1.14
|
||||
// did not have the ability to use single quotes as strings
|
||||
return new NBTRaw(JSON.stringify(stringified));
|
||||
}
|
||||
|
||||
return new NBTRaw("'" + stringified + "'");
|
||||
}
|
||||
|
||||
function generateArmorItems() {
|
||||
function generateArmorItem(armorID) {
|
||||
if (armorID === "") {
|
||||
return {};
|
||||
}
|
||||
|
||||
let data = {
|
||||
id: armorID,
|
||||
Count: 1,
|
||||
}
|
||||
|
||||
// If the armor is leather, then apply its color
|
||||
if (isLeatherArmor(armorID)) {
|
||||
const element = $(`#${armorID.substring(8) + "_color"}`);
|
||||
const color = getDecimalRGB(element.css("background-color"));
|
||||
|
||||
if (mcVersion >= MC_VERSION.v1_20_5) {
|
||||
data.components = {
|
||||
dyed_color: { rgb: color }
|
||||
};
|
||||
} else {
|
||||
data.tag = {
|
||||
display: {
|
||||
color: color
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
// Equipments (aka ArmorItems) are order-sensitive
|
||||
// and must follow the order: feet, legs, chest, head
|
||||
let items = [
|
||||
generateArmorItem(equipShoes),
|
||||
generateArmorItem(equipLeggings),
|
||||
generateArmorItem(equipChestplate),
|
||||
];
|
||||
|
||||
// Handle different items in the head slot
|
||||
if (equipHelmet == "") {
|
||||
items.push({});
|
||||
return items;
|
||||
}
|
||||
|
||||
switch (equipCustomHeadMode) {
|
||||
case "item":
|
||||
items.push(generateArmorItem(equipHelmet));
|
||||
break;
|
||||
|
||||
// Head is a player head with the given name
|
||||
case "player": {
|
||||
let data = {
|
||||
id: (mcVersion <= MC_VERSION.v1_11) ? "skull" : "player_head",
|
||||
Count: 1,
|
||||
};
|
||||
|
||||
if (mcVersion <= MC_VERSION.v1_11) {
|
||||
data.Damage = 3;
|
||||
}
|
||||
|
||||
if (mcVersion <= MC_VERSION.v1_11) {
|
||||
return '{id:"skull",Count:1b,Damage:3b,tag:{'+parsed+'}}';
|
||||
if (mcVersion <= MC_VERSION.v1_16) {
|
||||
data.tag = { SkullOwner: equipHelmet };
|
||||
} else {
|
||||
return '{id:"player_head",Count:1b,tag:{'+parsed+'}}';
|
||||
}
|
||||
}
|
||||
// Give Code in this format: /give @p skull 1 3 {SkullOwner:"playername"} (quotes optional)
|
||||
// Give code in 1.13 has changed to this format: /give @p player_head{display:{Name:"Some Name"},SkullOwner:{Id"a74719ce...
|
||||
else{
|
||||
var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner:"));
|
||||
skullOwnerRaw = skullOwnerRaw.substring(0, skullOwnerRaw.indexOf("}"));
|
||||
if (mcVersion <= MC_VERSION.v1_11) {
|
||||
return '{id:"skull",Count:1b,Damage:3b,tag:{'+skullOwnerRaw+'}}';
|
||||
} else {
|
||||
return '{id:"player_head",Count:1b,tag:{'+skullOwnerRaw+'}}';
|
||||
data.components = {
|
||||
profile: { name: equipHelmet }
|
||||
};
|
||||
}
|
||||
|
||||
items.push(data);
|
||||
break;
|
||||
}
|
||||
|
||||
case "url": {
|
||||
// Best reference: http://redd.it/24quwx
|
||||
const base64Value = btoa(JSON.stringify({
|
||||
textures: {
|
||||
SKIN: { url: equipHelmet }
|
||||
}
|
||||
}));
|
||||
|
||||
const innerNBT = {
|
||||
Id: (mcVersion >= MC_VERSION.v1_16) ? generateIntArray() : generateUUID(),
|
||||
Properties: {
|
||||
textures: [{ Value: base64Value }]
|
||||
}
|
||||
};
|
||||
|
||||
const data = {
|
||||
id: "minecraft:player_head",
|
||||
Count: 1
|
||||
};
|
||||
|
||||
if (mcVersion >= MC_VERSION.v1_20_5) {
|
||||
data.components = {
|
||||
profile: innerNBT
|
||||
};
|
||||
|
||||
} else {
|
||||
data.tag = {
|
||||
SkullOwner: innerNBT
|
||||
};
|
||||
|
||||
if (mcVersion < MC_VERSION.v1_13) {
|
||||
data.id = "skull";
|
||||
data.Damage = 3;
|
||||
}
|
||||
}
|
||||
|
||||
items.push(data);
|
||||
break;
|
||||
}
|
||||
|
||||
case "givecode": {
|
||||
// For now, assume the give code is from minecraft-heads
|
||||
// TODO Parser to read any valid give codes
|
||||
const data = {
|
||||
id: "minecraft:player_head",
|
||||
Count: 1
|
||||
};
|
||||
|
||||
if (mcVersion < MC_VERSION.v1_13) {
|
||||
data.id = "skull";
|
||||
data.Damage = 3;
|
||||
data.tag = new NBTRaw(equipHelmet.trim().slice(29));
|
||||
|
||||
} else if (mcVersion < MC_VERSION.v1_20_5) {
|
||||
data.tag = new NBTRaw(equipHelmet.trim().slice(30, -2));
|
||||
|
||||
} else {
|
||||
// Extracting the entity data for versions greater than 1.20.5 requires more work.
|
||||
// Format of the give code that is generated from minecraft-heads:
|
||||
// /give @p minecraft:player_head[minecraft:custom_name='...', minecraft:lore=[...], profile={...}] 1
|
||||
|
||||
const nameIndex = equipHelmet.indexOf("minecraft:custom_name=");
|
||||
const loreIndex = equipHelmet.indexOf("minecraft:lore=");
|
||||
const profileIndex = equipHelmet.indexOf("profile=");
|
||||
|
||||
const customName = equipHelmet.slice(nameIndex + 22, loreIndex - 1);
|
||||
const lore = equipHelmet.slice(loreIndex + 15, profileIndex - 1);
|
||||
const profile = equipHelmet.slice(profileIndex + 8, -3);
|
||||
|
||||
data.components = {
|
||||
custom_name: new NBTRaw(customName),
|
||||
lore: new NBTRaw(lore),
|
||||
profile: new NBTRaw(profile),
|
||||
};
|
||||
}
|
||||
|
||||
items.push(data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
function getName() {
|
||||
if (!customName) return ""
|
||||
return `\\"text\\":\\"${customName}\\"`
|
||||
function generateHandItems() {
|
||||
function generateHandItem(item) {
|
||||
if (item == "") {
|
||||
return {};
|
||||
}
|
||||
|
||||
return {
|
||||
id: item,
|
||||
Count: 1
|
||||
};
|
||||
}
|
||||
|
||||
// HandItems must follow the order: Main hand (right hand), Off hand (left hand)
|
||||
return [
|
||||
generateHandItem(equipHandRight),
|
||||
generateHandItem(equipHandLeft),
|
||||
];
|
||||
}
|
||||
|
||||
function getNameColor() {
|
||||
if (nameColor == "") return ""
|
||||
return `,\\"color\\":\\"${nameColor}\\"`
|
||||
}
|
||||
function generatePose() {
|
||||
const pose = {};
|
||||
|
||||
function getNameBold() {
|
||||
if (!nameBold) return ""
|
||||
return `,\\"bold\\":\\"true\\"`
|
||||
}
|
||||
if (!isZero(body)) {
|
||||
pose.Body = toNBTFloatArray(body);
|
||||
}
|
||||
|
||||
function getNameItalic() {
|
||||
if (!nameItalic) return ""
|
||||
return `,\\"italic\\":\\"true\\"`
|
||||
}
|
||||
if (!isZero(head)) {
|
||||
pose.Head = toNBTFloatArray(head);
|
||||
}
|
||||
|
||||
function getNameStrikethrough() {
|
||||
if (!nameStrikethrough) return ""
|
||||
return `,\\"strikethrough\\":\\"true\\"`
|
||||
}
|
||||
if (!isZero(leftLeg)) {
|
||||
pose.LeftLeg = toNBTFloatArray(leftLeg);
|
||||
}
|
||||
|
||||
function getNameObfuscated() {
|
||||
if (!nameObfuscated) return ""
|
||||
return `,\\"obfuscated\\":\\"true\\"`
|
||||
if (!isZero(rightLeg)) {
|
||||
pose.RightLeft = toNBTFloatArray(rightLeg);
|
||||
}
|
||||
|
||||
if (showArms) {
|
||||
if (!isZero(leftArm)) {
|
||||
pose.LeftArm = toNBTFloatArray(leftArm);
|
||||
}
|
||||
|
||||
if (!isZero(rightArm)) {
|
||||
pose.RightArm = toNBTFloatArray(rightArm);
|
||||
}
|
||||
}
|
||||
|
||||
return (Object.keys(pose).length > 0) ? pose : null;
|
||||
}
|
||||
|
||||
function calculateDisabledSlotsFlag() {
|
||||
|
@ -887,11 +942,12 @@ function calculateDisabledSlotsFlag() {
|
|||
return result;
|
||||
}
|
||||
|
||||
function isZero(vector){
|
||||
function isZero(vector) {
|
||||
return vector.x == 0 && vector.y == 0 && vector.z == 0;
|
||||
}
|
||||
function getJSONArray(vector){
|
||||
return "["+vector.x+"f,"+vector.y+"f,"+vector.z+"f]";
|
||||
|
||||
function toNBTFloatArray(vector) {
|
||||
return [ new NBTFloat(vector.x), new NBTFloat(vector.y), new NBTFloat(vector.z) ];
|
||||
}
|
||||
|
||||
function getMouseDeltaX(){
|
||||
|
@ -912,27 +968,23 @@ function getMouseDeltaY(){
|
|||
function render(){
|
||||
renderer.render(scene, camera);
|
||||
|
||||
var deltaTime = clock.getDelta();
|
||||
|
||||
armorstandWrapper.rotation.y = rotY + getMouseDeltaX();
|
||||
armorstandWrapper.rotation.x = rotX + getMouseDeltaY();
|
||||
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// ---- Additional functions
|
||||
|
||||
// From here: http://stackoverflow.com/a/8809472/1456971
|
||||
function generateUUID(){
|
||||
function generateUUID() {
|
||||
// From here: http://stackoverflow.com/a/8809472/1456971
|
||||
var d = new Date().getTime();
|
||||
var uuid = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
|
||||
var r = (d + Math.random()*16)%16 | 0;
|
||||
d = Math.floor(d/16);
|
||||
return (c=='x' ? r : (r&0x3|0x8)).toString(16);
|
||||
});
|
||||
|
||||
return uuid;
|
||||
}
|
||||
|
||||
|
@ -950,7 +1002,7 @@ function generateIntArray() {
|
|||
ints.push(UUID.getInt32(i*4));
|
||||
}
|
||||
|
||||
return '[I;' + ints.join(",") + ']';
|
||||
return new NBTArrayInt(ints);
|
||||
}
|
||||
|
||||
function getDecimalRGB(rgb){
|
||||
|
@ -967,19 +1019,8 @@ function getDecimalRGB(rgb){
|
|||
return (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
function isLeatherArmor(item){
|
||||
if(item == null)
|
||||
return false;
|
||||
return item.indexOf("leather") == 0;
|
||||
}
|
||||
|
||||
// Pass the colorpicker element as element. If condition is true, it will return a proper datatag for use in items, otherwise it will return an empty string.
|
||||
function getLeatherColorString(element, condition){
|
||||
if(condition){
|
||||
var rgb = getDecimalRGB(element.css("background-color"));
|
||||
return ",tag:{display:{color:"+rgb+"}}";
|
||||
}
|
||||
return "";
|
||||
function isLeatherArmor(item) {
|
||||
return item ? item.startsWith("leather_") : false;
|
||||
}
|
||||
|
||||
// Rotate three.js mesh to fit the minecraft rotation
|
||||
|
@ -1046,10 +1087,10 @@ function saveData() {
|
|||
helmet_specifies: $("#equipCustomHeadMode").val(),
|
||||
|
||||
leather_colours: {
|
||||
helmet: $(`#helmetcolor`).css(`background-color`),
|
||||
chestplate: $(`#chestplatecolor`).css(`background-color`),
|
||||
leggings: $(`#leggingscolor`).css(`background-color`),
|
||||
boots: $(`#shoecolor`).css(`background-color`)
|
||||
helmet: $(`#helmet_color`).css(`background-color`),
|
||||
chestplate: $(`#chestplate_color`).css(`background-color`),
|
||||
leggings: $(`#leggings_color`).css(`background-color`),
|
||||
boots: $(`#boots_color`).css(`background-color`)
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -1160,15 +1201,10 @@ function loadData(data) {
|
|||
$(`input[name=equipHandLeft]`).val(data.equipment.hands.left);
|
||||
$(`#equipCustomHeadMode`).val(data.equipment.helmet_specifies);
|
||||
|
||||
$(`#helmetcolor`).css(`background-color`, data.equipment.leather_colours.helmet);
|
||||
$(`#chestplatecolor`).css(`background-color`, data.equipment.leather_colours.chestplate);
|
||||
$(`#leggingscolor`).css(`background-color`, data.equipment.leather_colours.leggings);
|
||||
$(`#shoecolor`).css(`background-color`, data.equipment.leather_colours.boots);
|
||||
|
||||
getLeatherColorString($("#helmetcolor"))
|
||||
getLeatherColorString($("#chestplatecolor"))
|
||||
getLeatherColorString($("#leggingscolor"))
|
||||
getLeatherColorString($("#shoecolor"))
|
||||
$(`#helmet_color`).css(`background-color`, data.equipment.leather_colours.helmet);
|
||||
$(`#chestplate_color`).css(`background-color`, data.equipment.leather_colours.chestplate);
|
||||
$(`#leggings_color`).css(`background-color`, data.equipment.leather_colours.leggings);
|
||||
$(`#boots_color`).css(`background-color`, data.equipment.leather_colours.boots);
|
||||
|
||||
//custom name
|
||||
$(`#customname`).val(data.custom_name.name);
|
||||
|
@ -1206,7 +1242,6 @@ function loadData(data) {
|
|||
$(`#pW`).prop(`checked`, data.lock_slot_interaction.place.weapons);
|
||||
|
||||
handleInput();
|
||||
//console.log(`done loading!`)
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
alert(`An error occurred while loading the creation.`);
|
||||
|
@ -1220,3 +1255,76 @@ function deleteSave(data) {
|
|||
loadScreen();
|
||||
alert(`${data} has been deleted!`);
|
||||
};
|
||||
|
||||
// Define NBT classes for properly stringifying JS objects to NBT
|
||||
class NBTObject {};
|
||||
|
||||
class NBTRaw extends NBTObject {
|
||||
constructor(raw) {
|
||||
super();
|
||||
this.raw = raw;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return this.raw;
|
||||
}
|
||||
}
|
||||
|
||||
class NBTFloat extends NBTObject {
|
||||
constructor(n) {
|
||||
super();
|
||||
this.n = n;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return this.n + "f";
|
||||
}
|
||||
}
|
||||
|
||||
class NBTArrayInt extends NBTObject {
|
||||
constructor(arr) {
|
||||
super();
|
||||
this.arr = arr;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return "[I;" + this.arr.join(",") + "]";
|
||||
}
|
||||
};
|
||||
|
||||
class NBT {
|
||||
static stringify(object) {
|
||||
const type = typeof object;
|
||||
switch (type) {
|
||||
case "string":
|
||||
return '"' + object + '"';
|
||||
|
||||
case "number":
|
||||
case "boolean":
|
||||
return new String(object);
|
||||
|
||||
case "object": {
|
||||
if (Array.isArray(object)) {
|
||||
return "[" +
|
||||
object
|
||||
.filter(value => value != null)
|
||||
.map(value => NBT.stringify(value))
|
||||
.join(",")
|
||||
+ "]";
|
||||
}
|
||||
|
||||
if (object instanceof NBTObject) {
|
||||
return object.toString();
|
||||
}
|
||||
|
||||
// Fallback (javascript object)
|
||||
return "{" +
|
||||
Object.entries(object)
|
||||
.filter(([key, value]) => value != null)
|
||||
.map(([key, value]) => key + ":" + NBT.stringify(value))
|
||||
.join(",")
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue