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TroisJS demo

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Lars Martens 2021-08-11 19:16:57 +02:00
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# Minecraft Armorstand
## [Try it out](http://haselkern.github.io/Minecraft-ArmorStand)
In Minecraft 1.8 armorstands were introduced. Unfortunately, the syntax to summon one is quite confusing and not very intuitive, especially when you're trying to create an awesome pose. This tool provides a graphical interface so that you can focus on the looks and not worry about the code.
If you would like to see a feature implemented, feel free to open an issue or submit a pull request.
## Development
To install all required dependencies run:
```sh
npm install
```
Run this when developing. It will automatically rebuild the project on changes.
```sh
npm run serve
```
The project will automatically build on pushes on the master branch. If you want to build the production build locally, you can run this to generate the `dist` directory.
```sh
npm run build
```
Run the linter to check for mistakes:
```sh
npm run lint
```
## TODO
Currently Vue does not support Postcss 8, so we use a compatibility build of it. Some time in the future, [this should be upgraded](https://tailwindcss.com/docs/installation#post-css-7-compatibility-build).

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module.exports = {
presets: [
'@vue/cli-plugin-babel/preset'
]
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" href="/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>TroisJS App</title>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.js"></script>
</body>
</html>

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{
"name": "minecraft-armorstand",
"version": "2.0.0",
"private": true,
"name": "troisjs-app",
"version": "0.0.0",
"scripts": {
"serve": "vue-cli-service serve",
"build": "vue-cli-service build",
"lint": "vue-cli-service lint"
"dev": "vite",
"build": "vite build",
"serve": "vite preview"
},
"dependencies": {
"@fortawesome/fontawesome-free": "^5.15.1",
"autoprefixer": "^9.8.6",
"core-js": "^3.6.5",
"dat.gui": "^0.7.7",
"oimo": "^1.0.9",
"postcss": "^7.0.35",
"tailwindcss": "npm:@tailwindcss/postcss7-compat@^2.0.2",
"three": "^0.123.0",
"vue": "^2.6.11",
"vue-threejs": "^0.2.0-alpha.1"
"three": "^0.127.0",
"troisjs": "^0.3.1",
"vue": "^3.0.11"
},
"devDependencies": {
"@vue/cli-plugin-babel": "~4.5.0",
"@vue/cli-plugin-eslint": "~4.5.0",
"@vue/cli-service": "~4.5.0",
"babel-eslint": "^10.1.0",
"eslint": "^6.7.2",
"eslint-plugin-vue": "^6.2.2",
"vue-template-compiler": "^2.6.11"
},
"eslintConfig": {
"root": true,
"env": {
"node": true
},
"extends": [
"plugin:vue/essential",
"eslint:recommended"
],
"parserOptions": {
"parser": "babel-eslint"
},
"rules": {}
},
"browserslist": [
"> 1%",
"last 2 versions",
"not dead"
]
"@vitejs/plugin-vue": "^1.2.2",
"@vue/compiler-sfc": "^3.0.11",
"autoprefixer": "^10.3.1",
"postcss": "^8.3.6",
"tailwindcss": "^2.2.7",
"vite": "^2.2.3"
}
}

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const autoprefixer = require("autoprefixer");
const tailwindcss = require("tailwindcss");
module.exports = {
plugins: [
require("tailwindcss"),
require("autoprefixer"),
]
plugins: {
tailwindcss: {},
autoprefixer: {},
},
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" type="image/png" href="<%= BASE_URL %>favicon.png">
<title>Minecraft Armorstand</title>
</head>
<body>
<noscript>
<strong>We're sorry but Minecraft Armorstand doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
</noscript>
<div id="app"></div>
<!-- built files will be auto injected -->
</body>
</html>

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<template>
<div class="grid grid-cols-5 min-h-screen bg-gray-700">
<div ref="rendererwrapper" class="col-span-3">
<renderer :obj="renderer" :size="{w: 400, h: 400}">
<scene>
<orbit-controls :position="{z: 3}"
:rotation="{x: 2, y: 0, z: 3}">
<camera :obj="camera"></camera>
<light :hex="0xFFFFFF" :position="{x: 100, y: 200, z: 300}"></light>
</orbit-controls>
<armorstand :pose="pose"></armorstand>
</scene>
</renderer>
<template>
<div class="flex">
<div class="flex-1 h-screen">
<Scene :rot="roty" />
</div>
<div class="col-span-2">
<card class="text-center">
<h1 class="text-2xl font-bold">Minecraft Armorstand</h1>
<a
title="Source Code"
href="https://github.com/haselkern/Minecraft-ArmorStand"
class="inline-flex items-center justify-center w-8 h-8 m-2 text-white bg-gray-700 rounded-lg">
<i class="fas fa-code"></i>
</a>
<a
title="Help"
href="https://haselkern.com/armorstand/"
class="inline-flex items-center justify-center w-8 h-8 m-2 text-white bg-gray-700 rounded-lg">
<i class="fas fa-question"></i>
</a>
</card>
<card>
<h1 class="text-xl">Pose</h1>
<!-- TODO modularize sliders -->
<table class="w-full">
<tr>
<td>Rotation</td>
<td colspan="3"><input class="w-full" type="range" min="0" max="360"></td>
</tr>
<tr>
<td>Head</td>
<td><input v-model="pose.head.x" class="w-full" type="range" min="0" max="360"></td>
<td><input v-model="pose.head.y" class="w-full" type="range" min="0" max="360"></td>
<td><input v-model="pose.head.z" class="w-full" type="range" min="0" max="360"></td>
</tr>
</table>
</card>
<div class="flex-none w-60">
<h1>{{ roty }}</h1>
<input type="range" min="0" max="100" v-model="roty" />
</div>
</div>
</template>
<script>
import Card from "./components/Card";
import Armorstand from "./components/Armorstand";
import * as THREE from "three";
import Scene from "./Scene.vue"
export default {
components: {Card, Armorstand},
data() {
return {
renderer: new THREE.WebGLRenderer({alpha: true, antialias: true}),
camera: new THREE.PerspectiveCamera(70, 400 / 400, 0.1, 100),
ambientLight: new THREE.AmbientLight(0x333333),
pose: {
head: {x: 0, y: 0, z: 0},
},
};
},
mounted() {
this.resize();
window.resize = this.resize;
},
methods: {
resize() {
let el = this.$refs.rendererwrapper;
let w = el.clientWidth;
let h = el.clientHeight;
this.camera.aspect = w/h;
this.camera.updateProjectionMatrix();
this.renderer.setSize(w, h);
},
roty: 0,
}
},
components: {Scene},
}
</script>

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<template>
<Renderer ref="renderer" antialias :orbit-ctrl="{ enableDamping: false }" resize="true">
<Camera :position="{ z: 10 }" />
<Scene>
<AmbientLight :intensity="0.3" />
<DirectionalLight :intensity="1" :position="{ x: 10, y: 9 }" />
<Box ref="box" :rotation="{ y: rot / Math.PI / 4 }">
<LambertMaterial />
</Box>
</Scene>
</Renderer>
</template>
<script>
import { Box, Camera, LambertMaterial, AmbientLight, Renderer, Scene } from 'troisjs';
export default {
props: ["rot"],
mounted() {
// const renderer = this.$refs.renderer
// const box = this.$refs.box.mesh
// renderer.onBeforeRender(() => {
// box.rotation.x += 0.01
// })
},
components: { Box, Camera, LambertMaterial, Renderer, Scene },
}
</script>
<style>
body {
margin: 0;
}
canvas {
display: block;
}
</style>

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@tailwind base;
@tailwind components;
@tailwind utilities;

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<template>
<!-- Armorstand -->
<object3d :position="{y: -1}">
<!-- BasePlate -->
<mesh :position="{x: 0, y: -1/32, z: 0}">
<material type="MeshPhong" :color="colorStone"></material>
<geometry type="Box" :args="[12/16, 1/16, 12/16]"></geometry>
</mesh>
<!-- Little direction indicator for the baseplate -->
<mesh :position="{x: 0, y: -1/32, z: 10/16}">
<material type="MeshPhong" :color="colorStone"></material>
<geometry type="Box" :args="[2/16, 1/16, 4/16]"></geometry>
</mesh>
<!-- Left leg -->
<object3d :position="{x: 2/16, y: 11/16, z: 0}">
<mesh :position="{x: 0, y: -5.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 11/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Right leg -->
<object3d :position="{x: -2/16, y: 11/16, z: 0}">
<mesh :position="{x: 0, y: -5.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 11/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Left arm -->
<object3d :position="{x: 6/16, y: 21/16, z: 0}">
<mesh :position="{x: 0, y: -4/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 12/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Right arm -->
<object3d :position="{x: -6/16, y: 21/16, z: 0}">
<mesh :position="{x: 0, y: -4/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 12/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Body -->
<object3d :position="{x: 0, y: 23/16, z: 0}">
<!-- Hip -->
<mesh :position="{x: 0, y: -11/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[8/16, 2/16, 2/16]"></geometry>
</mesh>
<!-- Left side -->
<mesh :position="{x: 2/16, y: -6.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
</mesh>
<!-- Right side -->
<mesh :position="{x: -2/16, y: -6.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
</mesh>
<!-- Shoulders -->
<mesh :position="{x: 0, y: -1.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[12/16, 3/16, 3/16]"></geometry>
</mesh>
</object3d>
<!-- Head -->
<object3d :position="{x: 0, y: 22/16, z: 0}" :rotation="head">
<!-- Neck -->
<mesh :position="{x: 0, y: 3.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
</mesh>
<!-- Skull -->
<mesh :position="{x: 0, y: 5/16, z: 0}">
<material type="MeshPhong" :color="colorStone"></material>
<geometry type="Box" :args="[10/16, 10/16, 10/16]"></geometry>
</mesh>
</object3d>
</object3d>
</template>
<script>
export default {
props: ["pose"],
data() {
return {
colorWood: 0xCC933D,
colorStone: 0x888888,
};
},
computed: {
head() {
// TODO Translate rotation Minecraft -> ThreeJS
return {
x: this.pose.head.x * Math.PI/180,
y: this.pose.head.y * Math.PI/180,
z: this.pose.head.z * Math.PI/180,
};
},
},
}
</script>

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<template>
<div class="bg-white rounded-lg m-2 p-2 shadow">
<slot/>
</div>
</template>

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/*
* Do not define your own styles, instead use https://tailwindcss.com/ classes on your elements.
*/
@tailwind base;
@tailwind components;
@tailwind utilities;

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import Vue from "vue";
import App from "./App.vue";
import * as VueThreejs from "vue-threejs";
import "./assets/tailwind.css";
import "../node_modules/@fortawesome/fontawesome-free/css/all.css";
import { createApp } from 'troisjs'
import App from './App.vue'
import "./main.css"
Vue.use(VueThreejs);
new Vue({
render: h => h(App),
}).$mount('#app');
createApp(App).mount('#app')

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module.exports = {
purge: [
"./src/**/*.vue",
],
theme: {},
variants: {},
plugins: [],
}
purge: ['./index.html', './src/**/*.{vue,js,ts,jsx,tsx}'],
darkMode: false, // or 'media' or 'class'
theme: {
extend: {},
},
variants: {
extend: {},
},
plugins: [],
}

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import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [vue()]
})