1
0
Fork 0
mirror of https://github.com/haselkern/Minecraft-ArmorStand.git synced 2025-05-18 05:55:35 +00:00

TroisJS demo

This commit is contained in:
Lars Martens 2021-08-11 19:16:57 +02:00
parent 608fce96cc
commit e46ba54aac
18 changed files with 2725 additions and 12871 deletions

View file

@ -1,83 +1,24 @@
<template>
<div class="grid grid-cols-5 min-h-screen bg-gray-700">
<div ref="rendererwrapper" class="col-span-3">
<renderer :obj="renderer" :size="{w: 400, h: 400}">
<scene>
<orbit-controls :position="{z: 3}"
:rotation="{x: 2, y: 0, z: 3}">
<camera :obj="camera"></camera>
<light :hex="0xFFFFFF" :position="{x: 100, y: 200, z: 300}"></light>
</orbit-controls>
<armorstand :pose="pose"></armorstand>
</scene>
</renderer>
<template>
<div class="flex">
<div class="flex-1 h-screen">
<Scene :rot="roty" />
</div>
<div class="col-span-2">
<card class="text-center">
<h1 class="text-2xl font-bold">Minecraft Armorstand</h1>
<a
title="Source Code"
href="https://github.com/haselkern/Minecraft-ArmorStand"
class="inline-flex items-center justify-center w-8 h-8 m-2 text-white bg-gray-700 rounded-lg">
<i class="fas fa-code"></i>
</a>
<a
title="Help"
href="https://haselkern.com/armorstand/"
class="inline-flex items-center justify-center w-8 h-8 m-2 text-white bg-gray-700 rounded-lg">
<i class="fas fa-question"></i>
</a>
</card>
<card>
<h1 class="text-xl">Pose</h1>
<!-- TODO modularize sliders -->
<table class="w-full">
<tr>
<td>Rotation</td>
<td colspan="3"><input class="w-full" type="range" min="0" max="360"></td>
</tr>
<tr>
<td>Head</td>
<td><input v-model="pose.head.x" class="w-full" type="range" min="0" max="360"></td>
<td><input v-model="pose.head.y" class="w-full" type="range" min="0" max="360"></td>
<td><input v-model="pose.head.z" class="w-full" type="range" min="0" max="360"></td>
</tr>
</table>
</card>
<div class="flex-none w-60">
<h1>{{ roty }}</h1>
<input type="range" min="0" max="100" v-model="roty" />
</div>
</div>
</template>
<script>
import Card from "./components/Card";
import Armorstand from "./components/Armorstand";
import * as THREE from "three";
import Scene from "./Scene.vue"
export default {
components: {Card, Armorstand},
data() {
return {
renderer: new THREE.WebGLRenderer({alpha: true, antialias: true}),
camera: new THREE.PerspectiveCamera(70, 400 / 400, 0.1, 100),
ambientLight: new THREE.AmbientLight(0x333333),
pose: {
head: {x: 0, y: 0, z: 0},
},
};
},
mounted() {
this.resize();
window.resize = this.resize;
},
methods: {
resize() {
let el = this.$refs.rendererwrapper;
let w = el.clientWidth;
let h = el.clientHeight;
this.camera.aspect = w/h;
this.camera.updateProjectionMatrix();
this.renderer.setSize(w, h);
},
roty: 0,
}
},
components: {Scene},
}
</script>

39
src/Scene.vue Normal file
View file

@ -0,0 +1,39 @@
<template>
<Renderer ref="renderer" antialias :orbit-ctrl="{ enableDamping: false }" resize="true">
<Camera :position="{ z: 10 }" />
<Scene>
<AmbientLight :intensity="0.3" />
<DirectionalLight :intensity="1" :position="{ x: 10, y: 9 }" />
<Box ref="box" :rotation="{ y: rot / Math.PI / 4 }">
<LambertMaterial />
</Box>
</Scene>
</Renderer>
</template>
<script>
import { Box, Camera, LambertMaterial, AmbientLight, Renderer, Scene } from 'troisjs';
export default {
props: ["rot"],
mounted() {
// const renderer = this.$refs.renderer
// const box = this.$refs.box.mesh
// renderer.onBeforeRender(() => {
// box.rotation.x += 0.01
// })
},
components: { Box, Camera, LambertMaterial, Renderer, Scene },
}
</script>
<style>
body {
margin: 0;
}
canvas {
display: block;
}
</style>

View file

@ -1,3 +0,0 @@
@tailwind base;
@tailwind components;
@tailwind utilities;

View file

@ -1,101 +0,0 @@
<template>
<!-- Armorstand -->
<object3d :position="{y: -1}">
<!-- BasePlate -->
<mesh :position="{x: 0, y: -1/32, z: 0}">
<material type="MeshPhong" :color="colorStone"></material>
<geometry type="Box" :args="[12/16, 1/16, 12/16]"></geometry>
</mesh>
<!-- Little direction indicator for the baseplate -->
<mesh :position="{x: 0, y: -1/32, z: 10/16}">
<material type="MeshPhong" :color="colorStone"></material>
<geometry type="Box" :args="[2/16, 1/16, 4/16]"></geometry>
</mesh>
<!-- Left leg -->
<object3d :position="{x: 2/16, y: 11/16, z: 0}">
<mesh :position="{x: 0, y: -5.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 11/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Right leg -->
<object3d :position="{x: -2/16, y: 11/16, z: 0}">
<mesh :position="{x: 0, y: -5.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 11/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Left arm -->
<object3d :position="{x: 6/16, y: 21/16, z: 0}">
<mesh :position="{x: 0, y: -4/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 12/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Right arm -->
<object3d :position="{x: -6/16, y: 21/16, z: 0}">
<mesh :position="{x: 0, y: -4/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 12/16, 2/16]"></geometry>
</mesh>
</object3d>
<!-- Body -->
<object3d :position="{x: 0, y: 23/16, z: 0}">
<!-- Hip -->
<mesh :position="{x: 0, y: -11/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[8/16, 2/16, 2/16]"></geometry>
</mesh>
<!-- Left side -->
<mesh :position="{x: 2/16, y: -6.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
</mesh>
<!-- Right side -->
<mesh :position="{x: -2/16, y: -6.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
</mesh>
<!-- Shoulders -->
<mesh :position="{x: 0, y: -1.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[12/16, 3/16, 3/16]"></geometry>
</mesh>
</object3d>
<!-- Head -->
<object3d :position="{x: 0, y: 22/16, z: 0}" :rotation="head">
<!-- Neck -->
<mesh :position="{x: 0, y: 3.5/16, z: 0}">
<material type="MeshPhong" :color="colorWood"></material>
<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
</mesh>
<!-- Skull -->
<mesh :position="{x: 0, y: 5/16, z: 0}">
<material type="MeshPhong" :color="colorStone"></material>
<geometry type="Box" :args="[10/16, 10/16, 10/16]"></geometry>
</mesh>
</object3d>
</object3d>
</template>
<script>
export default {
props: ["pose"],
data() {
return {
colorWood: 0xCC933D,
colorStone: 0x888888,
};
},
computed: {
head() {
// TODO Translate rotation Minecraft -> ThreeJS
return {
x: this.pose.head.x * Math.PI/180,
y: this.pose.head.y * Math.PI/180,
z: this.pose.head.z * Math.PI/180,
};
},
},
}
</script>

View file

@ -1,5 +0,0 @@
<template>
<div class="bg-white rounded-lg m-2 p-2 shadow">
<slot/>
</div>
</template>

6
src/main.css Normal file
View file

@ -0,0 +1,6 @@
/*
* Do not define your own styles, instead use https://tailwindcss.com/ classes on your elements.
*/
@tailwind base;
@tailwind components;
@tailwind utilities;

View file

@ -1,11 +1,5 @@
import Vue from "vue";
import App from "./App.vue";
import * as VueThreejs from "vue-threejs";
import "./assets/tailwind.css";
import "../node_modules/@fortawesome/fontawesome-free/css/all.css";
import { createApp } from 'troisjs'
import App from './App.vue'
import "./main.css"
Vue.use(VueThreejs);
new Vue({
render: h => h(App),
}).$mount('#app');
createApp(App).mount('#app')