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https://github.com/haselkern/Minecraft-ArmorStand.git
synced 2025-05-17 15:05:33 +00:00
TroisJS demo
This commit is contained in:
parent
608fce96cc
commit
e46ba54aac
18 changed files with 2725 additions and 12871 deletions
36
README.md
36
README.md
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@ -1,36 +0,0 @@
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# Minecraft Armorstand
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## [Try it out](http://haselkern.github.io/Minecraft-ArmorStand)
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In Minecraft 1.8 armorstands were introduced. Unfortunately, the syntax to summon one is quite confusing and not very intuitive, especially when you're trying to create an awesome pose. This tool provides a graphical interface so that you can focus on the looks and not worry about the code.
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If you would like to see a feature implemented, feel free to open an issue or submit a pull request.
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## Development
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To install all required dependencies run:
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```sh
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npm install
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```
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Run this when developing. It will automatically rebuild the project on changes.
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```sh
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npm run serve
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```
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The project will automatically build on pushes on the master branch. If you want to build the production build locally, you can run this to generate the `dist` directory.
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```sh
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npm run build
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```
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Run the linter to check for mistakes:
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```sh
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npm run lint
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```
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## TODO
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Currently Vue does not support Postcss 8, so we use a compatibility build of it. Some time in the future, [this should be upgraded](https://tailwindcss.com/docs/installation#post-css-7-compatibility-build).
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@ -1,5 +0,0 @@
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module.exports = {
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presets: [
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'@vue/cli-plugin-babel/preset'
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]
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}
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13
index.html
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13
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" href="/favicon.ico" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>TroisJS App</title>
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</head>
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<body>
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<div id="app"></div>
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<script type="module" src="/src/main.js"></script>
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</body>
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</html>
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15125
package-lock.json
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15125
package-lock.json
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58
package.json
58
package.json
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@ -1,50 +1,22 @@
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{
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"name": "minecraft-armorstand",
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"version": "2.0.0",
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"private": true,
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"name": "troisjs-app",
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"version": "0.0.0",
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"scripts": {
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"serve": "vue-cli-service serve",
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"build": "vue-cli-service build",
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"lint": "vue-cli-service lint"
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"dev": "vite",
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"build": "vite build",
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"serve": "vite preview"
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},
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"dependencies": {
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"@fortawesome/fontawesome-free": "^5.15.1",
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"autoprefixer": "^9.8.6",
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"core-js": "^3.6.5",
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"dat.gui": "^0.7.7",
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"oimo": "^1.0.9",
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"postcss": "^7.0.35",
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"tailwindcss": "npm:@tailwindcss/postcss7-compat@^2.0.2",
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"three": "^0.123.0",
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"vue": "^2.6.11",
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"vue-threejs": "^0.2.0-alpha.1"
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"three": "^0.127.0",
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"troisjs": "^0.3.1",
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"vue": "^3.0.11"
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},
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"devDependencies": {
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"@vue/cli-plugin-babel": "~4.5.0",
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"@vue/cli-plugin-eslint": "~4.5.0",
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"@vue/cli-service": "~4.5.0",
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"babel-eslint": "^10.1.0",
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"eslint": "^6.7.2",
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"eslint-plugin-vue": "^6.2.2",
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"vue-template-compiler": "^2.6.11"
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},
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"eslintConfig": {
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"root": true,
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"env": {
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"node": true
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},
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"extends": [
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"plugin:vue/essential",
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"eslint:recommended"
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],
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"parserOptions": {
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"parser": "babel-eslint"
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},
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"rules": {}
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},
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"browserslist": [
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"> 1%",
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"last 2 versions",
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"not dead"
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]
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"@vitejs/plugin-vue": "^1.2.2",
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"@vue/compiler-sfc": "^3.0.11",
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"autoprefixer": "^10.3.1",
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"postcss": "^8.3.6",
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"tailwindcss": "^2.2.7",
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"vite": "^2.2.3"
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}
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}
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const autoprefixer = require("autoprefixer");
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const tailwindcss = require("tailwindcss");
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module.exports = {
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plugins: [
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require("tailwindcss"),
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require("autoprefixer"),
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]
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plugins: {
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tailwindcss: {},
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autoprefixer: {},
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},
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}
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BIN
public/favicon.ico
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BIN
public/favicon.ico
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Before Width: | Height: | Size: 360 B |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width,initial-scale=1.0">
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<link rel="icon" type="image/png" href="<%= BASE_URL %>favicon.png">
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<title>Minecraft Armorstand</title>
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</head>
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<body>
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<noscript>
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<strong>We're sorry but Minecraft Armorstand doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
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</noscript>
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<div id="app"></div>
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<!-- built files will be auto injected -->
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</body>
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</html>
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79
src/App.vue
79
src/App.vue
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<template>
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<div class="grid grid-cols-5 min-h-screen bg-gray-700">
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<div ref="rendererwrapper" class="col-span-3">
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<renderer :obj="renderer" :size="{w: 400, h: 400}">
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<scene>
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<orbit-controls :position="{z: 3}"
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:rotation="{x: 2, y: 0, z: 3}">
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<camera :obj="camera"></camera>
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<light :hex="0xFFFFFF" :position="{x: 100, y: 200, z: 300}"></light>
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</orbit-controls>
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<armorstand :pose="pose"></armorstand>
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</scene>
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</renderer>
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<div class="flex">
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<div class="flex-1 h-screen">
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<Scene :rot="roty" />
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</div>
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<div class="col-span-2">
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<card class="text-center">
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<h1 class="text-2xl font-bold">Minecraft Armorstand</h1>
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<a
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title="Source Code"
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href="https://github.com/haselkern/Minecraft-ArmorStand"
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class="inline-flex items-center justify-center w-8 h-8 m-2 text-white bg-gray-700 rounded-lg">
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<i class="fas fa-code"></i>
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</a>
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<a
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title="Help"
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href="https://haselkern.com/armorstand/"
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class="inline-flex items-center justify-center w-8 h-8 m-2 text-white bg-gray-700 rounded-lg">
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<i class="fas fa-question"></i>
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</a>
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</card>
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<card>
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<h1 class="text-xl">Pose</h1>
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<!-- TODO modularize sliders -->
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<table class="w-full">
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<tr>
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<td>Rotation</td>
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<td colspan="3"><input class="w-full" type="range" min="0" max="360"></td>
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</tr>
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<tr>
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<td>Head</td>
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<td><input v-model="pose.head.x" class="w-full" type="range" min="0" max="360"></td>
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<td><input v-model="pose.head.y" class="w-full" type="range" min="0" max="360"></td>
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<td><input v-model="pose.head.z" class="w-full" type="range" min="0" max="360"></td>
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</tr>
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</table>
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</card>
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<div class="flex-none w-60">
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<h1>{{ roty }}</h1>
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<input type="range" min="0" max="100" v-model="roty" />
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</div>
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</div>
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</template>
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<script>
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import Card from "./components/Card";
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import Armorstand from "./components/Armorstand";
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import * as THREE from "three";
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import Scene from "./Scene.vue"
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export default {
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components: {Card, Armorstand},
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data() {
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return {
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renderer: new THREE.WebGLRenderer({alpha: true, antialias: true}),
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camera: new THREE.PerspectiveCamera(70, 400 / 400, 0.1, 100),
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ambientLight: new THREE.AmbientLight(0x333333),
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pose: {
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head: {x: 0, y: 0, z: 0},
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},
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};
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},
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mounted() {
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this.resize();
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window.resize = this.resize;
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},
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methods: {
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resize() {
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let el = this.$refs.rendererwrapper;
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let w = el.clientWidth;
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let h = el.clientHeight;
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this.camera.aspect = w/h;
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this.camera.updateProjectionMatrix();
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this.renderer.setSize(w, h);
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},
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roty: 0,
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}
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},
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components: {Scene},
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}
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</script>
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39
src/Scene.vue
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39
src/Scene.vue
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<template>
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<Renderer ref="renderer" antialias :orbit-ctrl="{ enableDamping: false }" resize="true">
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<Camera :position="{ z: 10 }" />
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<Scene>
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<AmbientLight :intensity="0.3" />
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<DirectionalLight :intensity="1" :position="{ x: 10, y: 9 }" />
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<Box ref="box" :rotation="{ y: rot / Math.PI / 4 }">
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<LambertMaterial />
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</Box>
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</Scene>
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</Renderer>
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</template>
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<script>
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import { Box, Camera, LambertMaterial, AmbientLight, Renderer, Scene } from 'troisjs';
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export default {
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props: ["rot"],
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mounted() {
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// const renderer = this.$refs.renderer
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// const box = this.$refs.box.mesh
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// renderer.onBeforeRender(() => {
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// box.rotation.x += 0.01
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// })
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},
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components: { Box, Camera, LambertMaterial, Renderer, Scene },
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}
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</script>
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<style>
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body {
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margin: 0;
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}
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canvas {
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display: block;
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}
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</style>
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@tailwind base;
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@tailwind components;
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@tailwind utilities;
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<template>
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<!-- Armorstand -->
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<object3d :position="{y: -1}">
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<!-- BasePlate -->
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<mesh :position="{x: 0, y: -1/32, z: 0}">
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<material type="MeshPhong" :color="colorStone"></material>
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<geometry type="Box" :args="[12/16, 1/16, 12/16]"></geometry>
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</mesh>
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<!-- Little direction indicator for the baseplate -->
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<mesh :position="{x: 0, y: -1/32, z: 10/16}">
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<material type="MeshPhong" :color="colorStone"></material>
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<geometry type="Box" :args="[2/16, 1/16, 4/16]"></geometry>
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</mesh>
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<!-- Left leg -->
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<object3d :position="{x: 2/16, y: 11/16, z: 0}">
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<mesh :position="{x: 0, y: -5.5/16, z: 0}">
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<material type="MeshPhong" :color="colorWood"></material>
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<geometry type="Box" :args="[2/16, 11/16, 2/16]"></geometry>
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</mesh>
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</object3d>
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<!-- Right leg -->
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<object3d :position="{x: -2/16, y: 11/16, z: 0}">
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<mesh :position="{x: 0, y: -5.5/16, z: 0}">
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<material type="MeshPhong" :color="colorWood"></material>
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<geometry type="Box" :args="[2/16, 11/16, 2/16]"></geometry>
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</mesh>
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</object3d>
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<!-- Left arm -->
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<object3d :position="{x: 6/16, y: 21/16, z: 0}">
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<mesh :position="{x: 0, y: -4/16, z: 0}">
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||||
<material type="MeshPhong" :color="colorWood"></material>
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||||
<geometry type="Box" :args="[2/16, 12/16, 2/16]"></geometry>
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</mesh>
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||||
</object3d>
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<!-- Right arm -->
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<object3d :position="{x: -6/16, y: 21/16, z: 0}">
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<mesh :position="{x: 0, y: -4/16, z: 0}">
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||||
<material type="MeshPhong" :color="colorWood"></material>
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||||
<geometry type="Box" :args="[2/16, 12/16, 2/16]"></geometry>
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</mesh>
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</object3d>
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<!-- Body -->
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<object3d :position="{x: 0, y: 23/16, z: 0}">
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<!-- Hip -->
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<mesh :position="{x: 0, y: -11/16, z: 0}">
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<material type="MeshPhong" :color="colorWood"></material>
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<geometry type="Box" :args="[8/16, 2/16, 2/16]"></geometry>
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</mesh>
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<!-- Left side -->
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<mesh :position="{x: 2/16, y: -6.5/16, z: 0}">
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<material type="MeshPhong" :color="colorWood"></material>
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<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
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</mesh>
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<!-- Right side -->
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<mesh :position="{x: -2/16, y: -6.5/16, z: 0}">
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<material type="MeshPhong" :color="colorWood"></material>
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<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
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</mesh>
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<!-- Shoulders -->
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<mesh :position="{x: 0, y: -1.5/16, z: 0}">
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||||
<material type="MeshPhong" :color="colorWood"></material>
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||||
<geometry type="Box" :args="[12/16, 3/16, 3/16]"></geometry>
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||||
</mesh>
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||||
</object3d>
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<!-- Head -->
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||||
<object3d :position="{x: 0, y: 22/16, z: 0}" :rotation="head">
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||||
<!-- Neck -->
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||||
<mesh :position="{x: 0, y: 3.5/16, z: 0}">
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||||
<material type="MeshPhong" :color="colorWood"></material>
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||||
<geometry type="Box" :args="[2/16, 7/16, 2/16]"></geometry>
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||||
</mesh>
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||||
<!-- Skull -->
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||||
<mesh :position="{x: 0, y: 5/16, z: 0}">
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||||
<material type="MeshPhong" :color="colorStone"></material>
|
||||
<geometry type="Box" :args="[10/16, 10/16, 10/16]"></geometry>
|
||||
</mesh>
|
||||
</object3d>
|
||||
</object3d>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
props: ["pose"],
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||||
data() {
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||||
return {
|
||||
colorWood: 0xCC933D,
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||||
colorStone: 0x888888,
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||||
};
|
||||
},
|
||||
computed: {
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||||
head() {
|
||||
// TODO Translate rotation Minecraft -> ThreeJS
|
||||
return {
|
||||
x: this.pose.head.x * Math.PI/180,
|
||||
y: this.pose.head.y * Math.PI/180,
|
||||
z: this.pose.head.z * Math.PI/180,
|
||||
};
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
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|||
<template>
|
||||
<div class="bg-white rounded-lg m-2 p-2 shadow">
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||||
<slot/>
|
||||
</div>
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||||
</template>
|
6
src/main.css
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6
src/main.css
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|||
/*
|
||||
* Do not define your own styles, instead use https://tailwindcss.com/ classes on your elements.
|
||||
*/
|
||||
@tailwind base;
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
14
src/main.js
14
src/main.js
|
@ -1,11 +1,5 @@
|
|||
import Vue from "vue";
|
||||
import App from "./App.vue";
|
||||
import * as VueThreejs from "vue-threejs";
|
||||
import "./assets/tailwind.css";
|
||||
import "../node_modules/@fortawesome/fontawesome-free/css/all.css";
|
||||
import { createApp } from 'troisjs'
|
||||
import App from './App.vue'
|
||||
import "./main.css"
|
||||
|
||||
Vue.use(VueThreejs);
|
||||
|
||||
new Vue({
|
||||
render: h => h(App),
|
||||
}).$mount('#app');
|
||||
createApp(App).mount('#app')
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
module.exports = {
|
||||
purge: [
|
||||
"./src/**/*.vue",
|
||||
],
|
||||
theme: {},
|
||||
variants: {},
|
||||
purge: ['./index.html', './src/**/*.{vue,js,ts,jsx,tsx}'],
|
||||
darkMode: false, // or 'media' or 'class'
|
||||
theme: {
|
||||
extend: {},
|
||||
},
|
||||
variants: {
|
||||
extend: {},
|
||||
},
|
||||
plugins: [],
|
||||
}
|
||||
|
|
7
vite.config.js
Normal file
7
vite.config.js
Normal file
|
@ -0,0 +1,7 @@
|
|||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [vue()]
|
||||
})
|
Loading…
Add table
Add a link
Reference in a new issue