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Minecraft 1.13 compatible

Made it compatible for Minecraft 1.13
Changes made:
*Reworked CustomName system (added text formats)
*Added center corrected option (positions in 1.13 are no longer center corrected)
This commit is contained in:
Lenny Lord 2018-04-08 13:50:48 +05:30
parent ae3e2c940d
commit f74162a46f
2 changed files with 145 additions and 15 deletions

View file

@ -39,7 +39,8 @@
<div class="padding underline"> <div class="padding underline">
<select id="mcversion"> <select id="mcversion">
<option value="1.11">Minecraft 1.11 and above</option> <option value="1.13">Minecraft 1.13 and above</option>
<option value="1.11">Minecraft 1.11 &amp; 1.12</option>
<option value="1.9">Minecraft 1.9 &amp; 1.10</option> <option value="1.9">Minecraft 1.9 &amp; 1.10</option>
<option value="1.8">Minecraft 1.8</option> <option value="1.8">Minecraft 1.8</option>
</select> </select>
@ -54,6 +55,9 @@
<label><input type="checkbox" name="showarms">Show Arms</label><br> <label><input type="checkbox" name="showarms">Show Arms</label><br>
<label><input type="checkbox" name="small">Small</label><br> <label><input type="checkbox" name="small">Small</label><br>
<label><input type="checkbox" name="marker">Marker</label><br> <label><input type="checkbox" name="marker">Marker</label><br>
<div id="centercorrected">
<label><input type="checkbox" id="center-corrected" name="center-corrected">Center-corrected</label><br>
</div>
</div> </div>
<div class="padding underline"> <div class="padding underline">
@ -174,8 +178,38 @@
<div class="padding underline"> <div class="padding underline">
<input type="text" name="customname" id="customname" placeholder="Custom name"> <input type="text" name="customname" id="customname" placeholder="Custom name">
<label><input type="checkbox" name="showcustomname">Show custom name</label> <label><input type="checkbox" name="showcustomname">Show custom name</label><br>
<br> <div id="namecustomization">
<p>
In 1.13, you can now add formats to the name tags.
Enter the color id (for example red, dark_blue) in the name color field to give it a color.
</p>
<input type="text" name="namecolor" id="namecolor" placeholder="Name color" list="list-colors">
<datalist id="list-colors">
<option value="aqua">
<option value="black">
<option value="blue">
<option value="dark_aqua">
<option value="dark_blue">
<option value="dark_gray">
<option value="dark_green">
<option value="dark_purple">
<option value="dark_red">
<option value="gold">
<option value="gray">
<option value="green">
<option value="light_purple">
<option value="red">
<option value="white">
<option value="yellow">
</datalist>
<div>
<label><input type="checkbox" id="namebold" name="namebold">Bold</label>
<label><input type="checkbox" id="nameitalic" name="nameitalic">Italic</label>
<label><input type="checkbox" id="nameobfuscated" name="nameobfuscated">Obfuscated</label>
<label><input type="checkbox" id="namestrikethrough" name="namestrikethrough">Strikethrough</label>
</div>
</div>
</div> </div>
<div class="padding"> <div class="padding">

View file

@ -40,6 +40,7 @@ var noGravity = false;
var showArms = false; var showArms = false;
var small = false; var small = false;
var marker = false; var marker = false;
var centercorrected = false;
var useEquipment; var useEquipment;
var equipHandRight; var equipHandRight;
@ -56,6 +57,11 @@ var equipColorHelmet;
var customName; var customName;
var showCustomName; var showCustomName;
var nameColor;
var nameBold;
var nameItalic;
var nameobfuscated;
var nameStrikethrough;
var useDisabledSlots; var useDisabledSlots;
@ -154,6 +160,11 @@ $(document).ready(function(){
$("#inputarms").hide(); $("#inputarms").hide();
$("#customequipment").hide(); $("#customequipment").hide();
$("#disabledslots").hide(); $("#disabledslots").hide();
$("#namecustomization").hide();
//Show elements
$("#namecustomization").show();
$("#centercorrected").show();
//Initialize colorpickers //Initialize colorpickers
$('.colorfield').colpick({ $('.colorfield').colpick({
@ -310,6 +321,7 @@ function handleInput(){
showArms = getCheckBoxInput("showarms"); showArms = getCheckBoxInput("showarms");
small = getCheckBoxInput("small"); small = getCheckBoxInput("small");
marker = getCheckBoxInput("marker"); marker = getCheckBoxInput("marker");
centercorrected = getCheckBoxInput("center-corrected")
useEquipment = getCheckBoxInput("useequipment"); useEquipment = getCheckBoxInput("useequipment");
equipHandRight = getInput("equipHandRight"); equipHandRight = getInput("equipHandRight");
@ -327,6 +339,11 @@ function handleInput(){
customName = getInput("customname"); customName = getInput("customname");
showCustomName = getCheckBoxInput("showcustomname"); showCustomName = getCheckBoxInput("showcustomname");
nameColor = getInput("namecolor");
nameBold = getCheckBoxInput("namebold");
nameItalic = getCheckBoxInput("nameitalic");
nameObfuscated = getCheckBoxInput("nameobfuscated");
nameStrikethrough = getCheckBoxInput("namestrikethrough");
useDisabledSlots = getCheckBoxInput("usedisabledslots"); useDisabledSlots = getCheckBoxInput("usedisabledslots");
@ -406,7 +423,16 @@ function updateUI(){
$("#disabledslots").slideDown(); $("#disabledslots").slideDown();
else else
$("#disabledslots").slideUp(); $("#disabledslots").slideUp();
//Hide 1.13 features for 1.12 and lower.
if (mcVersion == "1.13") {
$("#namecustomization").show()
$("#centercorrected").show()
} else {
$("#namecustomization").hide()
$("#centercorrected").hide()
}
// Generate code // Generate code
$("#code").text(generateCode()); $("#code").text(generateCode());
// Show hint, when command is too long // Show hint, when command is too long
@ -442,11 +468,15 @@ function updateUI(){
} }
function generateCode(){ function generateCode(){
var code = "/summon armor_stand ~ ~ ~ {"; var code = "/summon armor_stand ~ ~ ~ {" //in 1.13, positions are no longer center-corrected. Adding .5 makes it centered. However for players it is already center-corrected
// Old entity name // Old entity name
if(mcVersion == "1.8" || mcVersion == "1.9"){ if(mcVersion == "1.8" || mcVersion == "1.9"){
code = "/summon ArmorStand ~ ~ ~ {"; code = "/summon ArmorStand ~ ~ ~ {";
} else if (mcVersion == "1.11") {
code = "/summon armor_stand ~ ~ ~ {";
} else if (mcVersion == "1.13") {
centercorrected ? code = "/summon armor_stand ~ ~-0.5 ~ {" : code = "/summon armor_stand ~ ~ ~ {"
} }
var tags = []; var tags = [];
@ -509,7 +539,25 @@ function generateCode(){
// Custom name // Custom name
if(customName != "" && customName != null) if(customName != "" && customName != null)
tags.push("CustomName:\""+customName+"\""); //New 1.13 format
if (mcVersion == "1.13") {
var name = [];
name.push(getName());
name.push(getNameColor());
name.push(getNameBold());
name.push(getNameItalic());
name.push(getNameObfuscated());
name.push(getNameStrikethrough());
//tags.push(`CustomName:\"${customName}\"`)
tags.push(`CustomName:"{${name.join("")}}"`)
//Old format
} else {
tags.push(`CustomName:\"${customName}\"`)
}
//mcVersion == "1.13" ? tags.push(`CustomName:"\\"${customName}\\""`) : tags.push("CustomName:\""+customName+"\"")
if(showCustomName) if(showCustomName)
tags.push("CustomNameVisible:1b"); tags.push("CustomNameVisible:1b");
@ -587,7 +635,11 @@ function getHeadItem(){
// Use input as player name // Use input as player name
else if(equipCustomHeadMode == "player"){ else if(equipCustomHeadMode == "player"){
return "{id:\"skull\",Count:1b,Damage:3b,tag:{SkullOwner:\""+equipHelmet+"\"}}"; if (mcVersion == "1.8" || mcVersion == "1.10" || mcVersion == "1.11") {
return "{id:\"skull\",Count:1b,Damage:3b,tag:{SkullOwner:\""+equipHelmet+"\"}}";
} else if (mcVersion == "1.13") {
return "{id:\"player_head\",Count:1b,tag:{SkullOwner:\""+equipHelmet+"\"}}";
}
} }
// Use input as url // Use input as url
@ -595,14 +647,19 @@ function getHeadItem(){
else if(equipCustomHeadMode == "url"){ else if(equipCustomHeadMode == "url"){
var uuid = generateUUID(); var uuid = generateUUID();
var base64Value = btoa('{textures:{SKIN:{url:"'+equipHelmet+'"}}}'); var base64Value = btoa('{textures:{SKIN:{url:"'+equipHelmet+'"}}}');
return '{id:"skull",Count:1b,Damage:3b,tag:{SkullOwner:{Id:'+uuid+',Properties:{textures:[{Value:'+base64Value+'}]}}}}'; if (mcVersion == "1.8" || mcVersion == "1.10" || mcVersion == "1.11") {
return '{id:"skull",Count:1b,Damage:3b,tag:{SkullOwner:{Id:'+uuid+',Properties:{textures:[{Value:'+base64Value+'}]}}}}';
} else if (mcVersion == "1.13") {
return '{id:"player_head",Count:1b,tag:{SkullOwner:{Id:'+uuid+',Properties:{textures:[{Value:'+base64Value+'}]}}}}';
}
} }
// Parse give code // Parse give code
else if(equipCustomHeadMode == "givecode"){ else if(equipCustomHeadMode == "givecode"){
// Give Code in this format: /give @p skull 1 3 {display:{Name:"Some Name"},SkullOwner:{Id:"a74719ce... // Give Code in this format: /give @p skull 1 3 {display:{Name:"Some Name"},SkullOwner:{Id:"a74719ce...
// Give code in 1.13 has changed to this format: /give @p player_head{display:{Name:"Some Name"},SkullOwner:{Id:"a74719ce...
if(equipHelmet.indexOf("SkullOwner:{") >= 0){ if(equipHelmet.indexOf("SkullOwner:{") >= 0){
var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner")); var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner"));
var parsed = ""; var parsed = "";
@ -619,20 +676,59 @@ function getHeadItem(){
if(bracketCounter == 0 && bracketsStarted) break; if(bracketCounter == 0 && bracketsStarted) break;
if(c == ":") bracketsStarted = true; if(c == ":") bracketsStarted = true;
} }
return '{id:"skull",Count:1b,Damage:3b,tag:{'+parsed+'}}'; if (mcVersion == "1.8" || mcVersion == "1.10" || mcVersion == "1.11") {
return '{id:"skull",Count:1b,Damage:3b,tag:{'+parsed+'}}';
} else if (mcVersion == "1.13") {
return '{id:"player_head",Count:1b,tag:{'+parsed+'}}';
}
} }
// Give Code in this format: /give @p skull 1 3 {SkullOwner:"playername"} (quotes optional) // Give Code in this format: /give @p skull 1 3 {SkullOwner:"playername"} (quotes optional)
// Give code in 1.13 has changed to this format: /give @p player_head{display:{Name:"Some Name"},SkullOwner:{Id"a74719ce...
else{ else{
var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner:")); var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner:"));
skullOwnerRaw = skullOwnerRaw.substring(0, skullOwnerRaw.indexOf("}")); skullOwnerRaw = skullOwnerRaw.substring(0, skullOwnerRaw.indexOf("}"));
return '{id:"skull",Count:1b,Damage:3b,tag:{'+skullOwnerRaw+'}}'; if (mcVersion == "1.8" || mcVersion == "1.10" || mcVersion == "1.11") {
return '{id:"skull",Count:1b,Damage:3b,tag:{'+skullOwnerRaw+'}}';
} else if (mcVersion == "1.13") {
return '{id:"player_head",Count:1b,tag:{'+skullOwnerRaw+'}}';
}
} }
} }
} }
function getName() {
if (!customName) return ""
return `\\"text\\":\\"${customName}\\"`
}
function getNameColor() {
if (nameColor == "") return ""
return `,\\"color\\":\\"${nameColor}\\"`
}
function getNameBold() {
if (!nameBold) return ""
return `,\\"bold\\":\\"true\\"`
}
function getNameItalic() {
if (!nameItalic) return ""
return `,\\"italic\\":\\"true\\"`
}
function getNameStrikethrough() {
if (!nameStrikethrough) return ""
return `,\\"strikethrough\\":\\"true\\"`
}
function getNameObfuscated() {
if (!nameObfuscated) return ""
return `,\\"obfuscated\\":\\"true\\"`
}
function calculateDisabledSlotsFlag() { function calculateDisabledSlotsFlag() {
var dH = $("#dH").is(":checked") ? 1 << (4) : 0; var dH = $("#dH").is(":checked") ? 1 << (4) : 0;
var dC = $("#dC").is(":checked") ? 1 << (3) : 0; var dC = $("#dC").is(":checked") ? 1 << (3) : 0;
@ -754,4 +850,4 @@ function rotateAroundWorldAxis(object, axis, radians, reset) {
rotWorldMatrix.multiply(object.matrix); // pre-multiply rotWorldMatrix.multiply(object.matrix); // pre-multiply
object.matrix = rotWorldMatrix; object.matrix = rotWorldMatrix;
object.rotation.setFromRotationMatrix(object.matrix); object.rotation.setFromRotationMatrix(object.matrix);
} }