// BIG Thanks to tutsplus.com // http://code.tutsplus.com/tutorials/webgl-with-threejs-basics--net-35688 // for helping me getting started //Stuff for rendering var DEG2RAD = Math.PI / 180; var width, height, renderer, scene, camera; var clock = new THREE.Clock; var rotY = 0, rotX = 0; var matWood = new THREE.MeshLambertMaterial({ color: 0x826841 }); //var matWood = new THREE.MeshLambertMaterial({ color: 0x826841, transparent: true, opacity: 0.5 }); //For testing the mesh alignment var matStone = new THREE.MeshLambertMaterial({ color: 0xadadad }); var matTransparentStone = new THREE.MeshLambertMaterial({ color: 0xadadad }); matTransparentStone.opacity = 0.8; matTransparentStone.transparent = true; var viewCenter = new THREE.Vector3(0,0,0); // Meshes // The ones marked with //* are not real meshes, but contain a child (or more) which gets rendered. // This is done, so these can easily be rotated around an accurate pivot point. var mBasePlate; var mBody; //* var mHead; //* var mSkull; var mLegLeft; //* var mLegRight; //* var mArmLeft; //* var mArmRight; //* var armorstand, armorstandWrapper; //Group all the other elements //DATA -> Stuff that we'll use to generate the command. Fetched from the controls. var mcVersion; var invisible = false; var invulnerable = false; var persistencerequired = false; var noBasePlate = false; var noGravity = false; var showArms = false; var small = false; var marker = false; var centercorrected = false; var useEquipment; var equipHandRight; var equipHandLeft; var equipShoes; var equipLeggings; var equipChestplate; var equipHelmet = ""; var equipCustomHeadMode; var equipColorShoes; var equipColorLeggings; var equipColorChestplate; var equipColorHelmet; var helmetList; var chestplateList; var leggingsList; var bootsList; var customName; var showCustomName; var nameColor; var nameBold; var nameItalic; var nameobfuscated; var nameStrikethrough; var useDisabledSlots; //The rotation values are all in degrees. var head = new THREE.Vector3(0,0,0); var body = new THREE.Vector3(0,0,0); var leftLeg = new THREE.Vector3(0,0,0); var rightLeg = new THREE.Vector3(0,0,0); var leftArm = new THREE.Vector3(0,0,0); var rightArm = new THREE.Vector3(0,0,0); var rotation = 0; //Stuff for mouse movements var mouseDownX; var mouseDownY; var mouseMoveX; var mouseMoveY; var mouseRotationMultiplier = 0.008; //A point class will help us manage the mouse movements. Point = { x:null, y:null }; jQuery.fn.selectAndCopyText = function(){ // https://stackoverflow.com/a/9976413/1456971 this.find('input').each(function() { if($(this).prev().length == 0 || !$(this).prev().hasClass('p_copy')) { $('
').insertBefore($(this)); } $(this).prev().html($(this).val()); }); var doc = document; var element = this[0]; if (doc.body.createTextRange) { var range = document.body.createTextRange(); range.moveToElementText(element); range.select(); } else if (window.getSelection) { var selection = window.getSelection(); var range = document.createRange(); range.selectNodeContents(element); selection.removeAllRanges(); selection.addRange(range); } document.execCommand("copy"); }; $(document).ready(function(){ //Init setup(); updateUI(); render(); loadScreen(); // Confirm exit window.onbeforeunload = function(){ return "Unsaved changes will NOT be saved. Exit anyways?"; }; // Copy code on click $(".code").click(function(){ $("#code").selectAndCopyText(); }); //Stuff to handle and update input $("input").on("input", function(){ handleInput(); }); $(':checkbox, #equipCustomHeadMode, #equipmode, #mcversion').change(function() { handleInput(); }); //Handle rotating with mouse $("#gl") .mousedown(function(event){ mouseDownX = event.pageX; mouseDownY = event.pageY; }) .mousemove(function(event){ mouseMoveX = event.pageX; mouseMoveY = event.pageY; }) .mouseup(function(event){ rotY += getMouseDeltaX(); rotX += getMouseDeltaY(); mouseDownX = null; mouseDownY = null; }); //Hide elements $("#getcommandblock").hide(); $("#saveandload").hide(); $("#troubleshooting").hide(); $("#inputarms").hide(); $("#customequipment").hide(); $("#disabledslots").hide(); $("#namecustomization").hide(); //Show elements $("#namecustomization").show(); $("#centercorrected").show(); //Initialize colorpickers $('.colorfield').colpick({ colorScheme:'light', layout:'hex', color:'ff8800', onSubmit:function(hsb,hex,rgb,el) { $(el).css('background-color', '#'+hex); $(el).colpickHide(); handleInput(); } }); helmetList = $("#list-helmet").find("option"); chestplateList = $("#list-chestplate").find("option"); leggingsList = $("#list-leggings").find("option"); bootsList = $("#list-shoes").find("option"); }); function loadScreen() { $(`#creationname`).attr(`placeholder`, `My Armor Stand #${localStorage.length + 1}`); if (!localStorage.length) { $(`#loadlistopts`).hide(); $(`#loadmessage`).text(`You do not have any creations to load!`); } else { $(`#loadlistopts`).show(); $(`#loadmessage`).text(`Load your saved creations`); $(`#loadlist`).empty(); for (let i = 0; i < localStorage.length; i++) { $(`#loadlist`).append(``); }; }; }; function setup(){ width = $("#gl").width(); height = $("#gl").height(); renderer = new THREE.WebGLRenderer({ antialias: true, alpha:true }); renderer.setSize(width, height); $("#gl").append(renderer.domElement); scene = new THREE.Scene(); armorstand = new THREE.Object3D(); //Add an armorstandWrapper to the scene, so the armorstand can be rotated naturally. armorstandWrapper = new THREE.Object3D(); armorstand.position.set(0,-0.5,0); armorstandWrapper.add(armorstand); //BasePlate mBasePlate = new THREE.Mesh( new THREE.BoxGeometry(12/16, 1/16, 12/16), matStone); mBasePlate.position.y = - (1/32 - armorstand.position.y); armorstandWrapper.add(mBasePlate); //Add a little dot, so the user knows which way is forward var mmBaseDot = new THREE.Mesh( new THREE.BoxGeometry(2/16, 1/16, 4/16), matStone); mmBaseDot.position.set(0,mBasePlate.position.y,10/16); armorstandWrapper.add(mmBaseDot); // To Generate the other body parts, we will use a mesh to display, // and add it as a child to the object that serves as a pivot. //Left Leg var mmLegLeft = new THREE.Mesh( new THREE.BoxGeometry(2/16, 11/16, 2/16), matWood); mmLegLeft.position.set(0,-5.5/16,0); mLegLeft = new THREE.Object3D(); mLegLeft.position.set(2/16,11/16,0); //Pivot Point mLegLeft.add(mmLegLeft); armorstand.add(mLegLeft); //Right Leg var mmLegRight = new THREE.Mesh( new THREE.BoxGeometry(2/16, 11/16, 2/16), matWood); mmLegRight.position.set(0,-5.5/16,0); mLegRight = new THREE.Object3D(); mLegRight.position.set(-2/16,11/16,0); //Pivot Point mLegRight.add(mmLegRight); armorstand.add(mLegRight); //Left Arm var mmArmLeft = new THREE.Mesh( new THREE.BoxGeometry(2/16, 12/16, 2/16), matWood); mmArmLeft.position.set(0,-4/16,0); mArmLeft = new THREE.Object3D(); mArmLeft.position.set(6/16,21/16,0); //Pivot Point mArmLeft.add(mmArmLeft); armorstand.add(mArmLeft); //Right Arm var mmArmRight = new THREE.Mesh( new THREE.BoxGeometry(2/16, 12/16, 2/16), matWood); mmArmRight.position.set(0,-4/16,0); mArmRight = new THREE.Object3D(); mArmRight.position.set(-6/16,21/16,0); //Pivot Point mArmRight.add(mmArmRight); armorstand.add(mArmRight); //Body (consists of four parts) var mmHip = new THREE.Mesh( new THREE.BoxGeometry(8/16, 2/16, 2/16), matWood); mmHip.position.set(0,-11/16,0); var mmBodyLeft = new THREE.Mesh( new THREE.BoxGeometry(2/16, 7/16, 2/16), matWood); mmBodyLeft.position.set(2/16,-6.5/16,0); var mmBodyRight = new THREE.Mesh( new THREE.BoxGeometry(2/16, 7/16, 2/16), matWood); mmBodyRight.position.set(-2/16,-6.5/16,0); var mmShoulders = new THREE.Mesh( new THREE.BoxGeometry(12/16, 3/16, 3/16), matWood); mmShoulders.position.set(0,-1.5/16,0); mBody = new THREE.Object3D(); mBody.position.set(0,23/16,0); //Pivot Point mBody.add(mmHip); mBody.add(mmBodyLeft); mBody.add(mmBodyRight); mBody.add(mmShoulders); armorstand.add(mBody); //Head (neck and skull) var mmNeck = new THREE.Mesh( new THREE.BoxGeometry(2/16, 7/16, 2/16), matWood); mmNeck.position.set(0,3.5/16,0); mSkull = new THREE.Mesh( new THREE.BoxGeometry(10/16, 10/16, 10/16), matTransparentStone); mSkull.position.set(0,5/16,0); mHead = new THREE.Object3D(); mHead.position.set(0,22/16,0); //Pivot Point mHead.add(mmNeck); mHead.add(mSkull); armorstand.add(mHead); scene.add(armorstandWrapper); camera = new THREE.PerspectiveCamera(45, width/height, 0.1, 1000); camera.position.y = 2; camera.position.z = 4; camera.lookAt(viewCenter); scene.add(camera); var pointLight = new THREE.PointLight(0xffffff); pointLight.position.set(0, 300, 200); scene.add(pointLight); } // Write stuff from input into variables function handleInput(){ mcVersion = $("#mcversion").val(); invisible = getCheckBoxInput("invisible"); invulnerable = getCheckBoxInput("invulnerable"); persistencerequired = getCheckBoxInput("persistencerequired"); noBasePlate = getCheckBoxInput("nobaseplate"); noGravity = getCheckBoxInput("nogravity"); showArms = getCheckBoxInput("showarms"); small = getCheckBoxInput("small"); marker = getCheckBoxInput("marker"); centercorrected = getCheckBoxInput("center-corrected"); useEquipment = getCheckBoxInput("useequipment"); equipHandRight = getInput("equipHandRight"); equipHandLeft = getInput("equipHandLeft"); equipShoes = getInput("equipShoes"); equipLeggings = getInput("equipLeggings"); equipChestplate = getInput("equipChestplate"); equipHelmet = getInput("equipHelmet"); equipCustomHeadMode = $("#equipCustomHeadMode").val(); equipColorShoes = $("#shoecolor").css("background-color"); equipColorLeggings = $("#leggingscolor").css("background-color"); equipColorChestplate = $("#chestplatecolor").css("background-color"); equipColorHelmet = $("#helmetcolor").css("background-color"); customName = getInput("customname"); showCustomName = getCheckBoxInput("showcustomname"); nameColor = getInput("namecolor"); nameBold = getCheckBoxInput("namebold"); nameItalic = getCheckBoxInput("nameitalic"); nameObfuscated = getCheckBoxInput("nameobfuscated"); nameStrikethrough = getCheckBoxInput("namestrikethrough"); useDisabledSlots = getCheckBoxInput("usedisabledslots"); body.set(getRangeInput("bodyX"), getRangeInput("bodyY"), getRangeInput("bodyZ")); head.set(getRangeInput("headX"), getRangeInput("headY"), getRangeInput("headZ")); leftLeg.set(getRangeInput("leftLegX"), getRangeInput("leftLegY"), getRangeInput("leftLegZ")); rightLeg.set(getRangeInput("rightLegX"), getRangeInput("rightLegY"), getRangeInput("rightLegZ")); leftArm.set(getRangeInput("leftArmX"), getRangeInput("leftArmY"), getRangeInput("leftArmZ")); rightArm.set(getRangeInput("rightArmX"), getRangeInput("rightArmY"), getRangeInput("rightArmZ")); rotation = getRangeInput("rotation"); updateUI(); }; function getCheckBoxInput(name) { return $("input[name="+name+"]").prop("checked"); }; function getRangeInput(name) { return $("input[name="+name+"]").val(); }; function getInput(name) { return $("input[name="+name+"]").val(); }; /** Changes stuff according to our input values */ function updateUI(){ //Hide/Show different inputs if(showArms) $("#inputarms").slideDown(); else $("#inputarms").slideUp(); if(useEquipment){ $("#customequipment").slideDown(); // Hide left hand item input for minecraft 1.8 if(mcVersion == "1.8"){ $("#equipHandLeft").hide(); } else{ $("#equipHandLeft").show(); } } else $("#customequipment").slideUp(); //Different colorinputs for armorparts if(isLeatherArmor(equipShoes)) $("#shoecolor").slideDown(); else $("#shoecolor").slideUp(); if(isLeatherArmor(equipLeggings)) $("#leggingscolor").slideDown(); else $("#leggingscolor").slideUp(); if(isLeatherArmor(equipChestplate)) $("#chestplatecolor").slideDown(); else $("#chestplatecolor").slideUp(); if(isLeatherArmor(equipHelmet)) $("#helmetcolor").slideDown(); else $("#helmetcolor").slideUp(); // Link to minecraft-heads.com if(equipCustomHeadMode == "givecode"){ $("#minecraft-heads").slideDown(); } else{ $("#minecraft-heads").slideUp(); } // Show disabled slots if(useDisabledSlots) { // Hide offhand disabled slot buttons for versions below 1.13 switch (mcVersion) { case "1.13": case "1.11": case "1.9": case "1.8": $(".sprite.offhand").hide(); $("#dO").hide(); $("#rO").hide(); $("#pO").hide(); break; default: $(".sprite.offhand").show(); $("#dO").show(); $("#rO").show(); $("#pO").show(); break; } $("#disabledslots").slideDown(); } else $("#disabledslots").slideUp(); //Hide 1.13 features for 1.12 and lower. switch (mcVersion) { case "1.11": case "1.9": case "1.8": $("#namecustomization").hide(); $("#centercorrected").hide(); break; default: $("#namecustomization").show(); $("#centercorrected").show(); break; } // Generate code $("#code").text(generateCode()); // Show hint, when command is too long let characterLimit = (mcVersion == "1.8" || mcVersion == "1.9") ? 100 : 256; if(generateCode().length > characterLimit){ $("#codeinfo").slideDown(); } else{ $("#codeinfo").slideUp(); } // Rotate 3D Stuff // y and z rotation needs to be inverted setRotation(mBody, body); setRotation(mHead, head); setRotation(mLegLeft, leftLeg); setRotation(mLegRight, rightLeg); setRotation(mArmLeft, leftArm); setRotation(mArmRight, rightArm); armorstand.rotation.y = -rotation * DEG2RAD; // Scale model, depending on small variable if(small) armorstand.scale.set(0.6, 0.6, 0.6); else armorstand.scale.set(1, 1, 1); //Set Visibility mArmRight.visible = mArmLeft.visible = showArms; mBasePlate.visible = !noBasePlate; mSkull.visible = equipHelmet != ""; } function generateCode(){ var code = "/summon armor_stand ~ ~ ~ {" //in 1.13, positions are no longer center-corrected. Adding .5 makes it centered. However for players it is already center-corrected // Old entity name if(mcVersion == "1.8" || mcVersion == "1.9"){ code = "/summon ArmorStand ~ ~ ~ {"; } else if (mcVersion == "1.11") { code = "/summon armor_stand ~ ~ ~ {"; } else { centercorrected ? code = "/summon armor_stand ~ ~-0.5 ~ {" : code = "/summon armor_stand ~ ~ ~ {" } var tags = []; //CheckBoxes if(invisible) tags.push("Invisible:1b"); if(invulnerable) tags.push("Invulnerable:1b"); if(persistencerequired) tags.push("PersistenceRequired:1b"); if(noBasePlate) tags.push("NoBasePlate:1b"); if(noGravity) tags.push("NoGravity:1b"); if(showArms) tags.push("ShowArms:1b"); if(small) tags.push("Small:1b"); if(marker) tags.push("Marker:1b"); //Sliders if(rotation != 0) tags.push("Rotation:["+rotation+"f]"); // Equipment if(useEquipment){ // Old 1.8 Equipment format if(mcVersion == "1.8"){ var armor = []; armor.push(getHandRightItem()); armor.push(getShoesItem()); armor.push(getLeggingsItem()); armor.push(getChestplateItem()); armor.push(getHeadItem()); tags.push("Equipment:["+armor.join(",")+"]"); } // New 1.9+ Equipment format else{ var armor = []; armor.push(getShoesItem()); armor.push(getLeggingsItem()); armor.push(getChestplateItem()); armor.push(getHeadItem()); tags.push("ArmorItems:["+armor.join(",")+"]"); var hands = []; hands.push(getHandRightItem()); hands.push(getHandLeftItem()); tags.push("HandItems:["+hands.join(",")+"]"); } // Hide netherite armour for lower versions switch (mcVersion) { case "1.14": case "1.13": $("#list-helmet").empty().append(helmetList.filter("[value!=netherite_helmet]")); $("#list-chestplate").empty().append(chestplateList.filter("[value!=netherite_chestplate]")); $("#list-leggings").empty().append(leggingsList.filter("[value!=netherite_leggings]")); $("#list-shoes").empty().append(bootsList.filter("[value!=netherite_boots]")); break; case "1.11": case "1.9": case "1.8": $("#list-helmet").empty().append(helmetList.filter("[value!=netherite_helmet]").filter("[value!=turtle_helmet]")); $("#list-chestplate").empty().append(chestplateList.filter("[value!=netherite_chestplate]").filter("[value!=turtle_chestplate]")); $("#list-leggings").empty().append(leggingsList.filter("[value!=netherite_leggings]").filter("[value!=turtle_leggings]")); $("#list-shoes").empty().append(bootsList.filter("[value!=netherite_boots]").filter("[value!=turtle_boots]")); break; default: $("#list-helmet").empty().append(helmetList); $("#list-chestplate").empty().append(chestplateList); $("#list-leggings").empty().append(leggingsList); $("#list-shoes").empty().append(bootsList); break; } } // Custom name if(customName) { let name = []; switch (mcVersion) { case "1.8": case "1.9": case "1.11": tags.push(`CustomName:"${customName}"`); break; case "1.13": name.push(getName()); name.push(getNameColor()); name.push(getNameBold()); name.push(getNameItalic()); name.push(getNameObfuscated()); name.push(getNameStrikethrough()); tags.push(`CustomName:"{${name.join("")}}"`); break; default: // CustomNames from 1.14+ can now use single quotes to contain json // Replace escaped double quotes with single quotes to make it look pretty name.push(getName().replaceAll("\\", "")); name.push(getNameColor().replaceAll("\\", "")); name.push(getNameBold().replaceAll("\\", "")); name.push(getNameItalic().replaceAll("\\", "")); name.push(getNameObfuscated().replaceAll("\\", "")); name.push(getNameStrikethrough().replaceAll("\\", "")); tags.push(`CustomName:'{${name.join("")}}'`); break; } } if(showCustomName) tags.push("CustomNameVisible:1b"); //DisabledSlots if(useDisabledSlots){ tags.push("DisabledSlots:"+calculateDisabledSlotsFlag()); } //Now the pose var pose = []; if(!isZero(body)) pose.push("Body:"+getJSONArray(body)); if(!isZero(head)) pose.push("Head:"+getJSONArray(head)); if(!isZero(leftLeg)) pose.push("LeftLeg:"+getJSONArray(leftLeg)); if(!isZero(rightLeg)) pose.push("RightLeg:"+getJSONArray(rightLeg)); if(showArms){ if(!isZero(leftArm)) pose.push("LeftArm:"+getJSONArray(leftArm)); if(!isZero(rightArm)) pose.push("RightArm:"+getJSONArray(rightArm)); } if(pose.length > 0) tags.push("Pose:{"+pose.join(",")+"}"); code += tags.join(","); code += "}"; return code; } function getHandRightItem(){ if(equipHandRight == "") return "{}"; return "{id:\""+equipHandRight+"\",Count:1b}"; } function getHandLeftItem(){ if(equipHandLeft == "") return "{}"; return "{id:\""+equipHandLeft+"\",Count:1b}"; } function getShoesItem(){ if(equipShoes == "") return "{}"; return "{id:\""+equipShoes+"\",Count:1b" +getLeatherColorString($("#shoecolor"), isLeatherArmor(equipShoes)) +"}"; } function getLeggingsItem(){ if(equipLeggings == "") return "{}"; return "{id:\""+equipLeggings+"\",Count:1b" +getLeatherColorString($("#leggingscolor"), isLeatherArmor(equipLeggings)) +"}"; } function getChestplateItem(){ if(equipChestplate == "") return "{}"; return "{id:\""+equipChestplate+"\",Count:1b" +getLeatherColorString($("#chestplatecolor"), isLeatherArmor(equipChestplate)) +"}"; } function getHeadItem(){ if(equipHelmet == "") return "{}"; // Use input as item if(equipCustomHeadMode == "item"){ return "{id:\""+equipHelmet+"\",Count:1b" +getLeatherColorString($("#helmetcolor"), isLeatherArmor(equipHelmet)) +"}"; } // Use input as player name else if(equipCustomHeadMode == "player"){ if (mcVersion == "1.8" || mcVersion == "1.10" || mcVersion == "1.11") { return "{id:\"skull\",Count:1b,Damage:3b,tag:{SkullOwner:\""+equipHelmet+"\"}}"; } else { return "{id:\"player_head\",Count:1b,tag:{SkullOwner:\""+equipHelmet+"\"}}"; } } // Use input as url // Best reference: http://redd.it/24quwx else if(equipCustomHeadMode == "url"){ var base64Value = btoa('{"textures":{"SKIN":{"url":"'+equipHelmet+'"}}}'); switch (mcVersion) { case "1.8": case "1.9": case "1.11": return '{id:"skull",Count:1b,Damage:3b,tag:{SkullOwner:{Id:"'+generateUUID()+'",Properties:{textures:[{Value:"'+base64Value+'"}]}}}}'; case "1.13": case "1.14": return '{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:{Id:"'+generateUUID()+'",Properties:{textures:[{Value:"'+base64Value+'"}]}}}}'; default: return '{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:{Id:'+generateIntArray()+',Properties:{textures:[{Value:"'+base64Value+'"}]}}}}'; } } // Parse give code else if(equipCustomHeadMode == "givecode"){ // Give Code in this format: /give @p skull 1 3 {display:{Name:"Some Name"},SkullOwner:{Id:"a74719ce... // Give code in 1.13 has changed to this format: /give @p player_head{display:{Name:"Some Name"},SkullOwner:{Id:"a74719ce... if(equipHelmet.indexOf("SkullOwner:{") >= 0){ var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner")); var parsed = ""; var bracketCounter = 0; var bracketsStarted = false; for(var i = 0; i < skullOwnerRaw.length; i++){ var c = skullOwnerRaw[i]; if(c == "{") bracketCounter++; if(c == "}") bracketCounter--; parsed += c; if(bracketCounter == 0 && bracketsStarted) break; if(c == ":") bracketsStarted = true; } if (mcVersion == "1.8" || mcVersion == "1.10" || mcVersion == "1.11") { return '{id:"skull",Count:1b,Damage:3b,tag:{'+parsed+'}}'; } else { return '{id:"player_head",Count:1b,tag:{'+parsed+'}}'; } } // Give Code in this format: /give @p skull 1 3 {SkullOwner:"playername"} (quotes optional) // Give code in 1.13 has changed to this format: /give @p player_head{display:{Name:"Some Name"},SkullOwner:{Id"a74719ce... else{ var skullOwnerRaw = equipHelmet.substring(equipHelmet.indexOf("SkullOwner:")); skullOwnerRaw = skullOwnerRaw.substring(0, skullOwnerRaw.indexOf("}")); if (mcVersion == "1.8" || mcVersion == "1.10" || mcVersion == "1.11") { return '{id:"skull",Count:1b,Damage:3b,tag:{'+skullOwnerRaw+'}}'; } else { return '{id:"player_head",Count:1b,tag:{'+skullOwnerRaw+'}}'; } } } } function getName() { if (!customName) return "" return `\\"text\\":\\"${customName}\\"` } function getNameColor() { if (nameColor == "") return "" return `,\\"color\\":\\"${nameColor}\\"` } function getNameBold() { if (!nameBold) return "" return `,\\"bold\\":\\"true\\"` } function getNameItalic() { if (!nameItalic) return "" return `,\\"italic\\":\\"true\\"` } function getNameStrikethrough() { if (!nameStrikethrough) return "" return `,\\"strikethrough\\":\\"true\\"` } function getNameObfuscated() { if (!nameObfuscated) return "" return `,\\"obfuscated\\":\\"true\\"` } function calculateDisabledSlotsFlag() { var dO = $("#dO").is(":checked") ? 1 << (5) : 0; var dH = $("#dH").is(":checked") ? 1 << (4) : 0; var dC = $("#dC").is(":checked") ? 1 << (3) : 0; var dL = $("#dL").is(":checked") ? 1 << (2) : 0; var dB = $("#dB").is(":checked") ? 1 << (1) : 0; var dW = $("#dW").is(":checked") ? 1 << (0) : 0; var dR = dO + dH + dC + dL + dB + dW; var rO = $("#rO").is(":checked") ? 1 << (5 + 8) : 0; var rH = $("#rH").is(":checked") ? 1 << (4 + 8) : 0; var rC = $("#rC").is(":checked") ? 1 << (3 + 8) : 0; var rL = $("#rL").is(":checked") ? 1 << (2 + 8) : 0; var rB = $("#rB").is(":checked") ? 1 << (1 + 8) : 0; var rW = $("#rW").is(":checked") ? 1 << (0 + 8) : 0; var rR = rO + rH + rC + rL + rB + rW; var pO = $("#pO").is(":checked") ? 1 << (5 + 16) : 0; var pH = $("#pH").is(":checked") ? 1 << (4 + 16) : 0; var pC = $("#pC").is(":checked") ? 1 << (3 + 16) : 0; var pL = $("#pL").is(":checked") ? 1 << (2 + 16) : 0; var pB = $("#pB").is(":checked") ? 1 << (1 + 16) : 0; var pW = $("#pW").is(":checked") ? 1 << (0 + 16) : 0; var pR = pO + pH + pC + pL + pB + pW; var result = dR + rR + pR; return result; } function isZero(vector){ return vector.x == 0 && vector.y == 0 && vector.z == 0; } function getJSONArray(vector){ return "["+vector.x+"f,"+vector.y+"f,"+vector.z+"f]"; } function getMouseDeltaX(){ var mouseDeltaX = 0; if(mouseDownX != null && mouseMoveX != null){ mouseDeltaX = mouseMoveX - mouseDownX; } return mouseDeltaX * mouseRotationMultiplier; } function getMouseDeltaY(){ var mouseDeltaY = 0; if(mouseDownY != null && mouseMoveY != null){ mouseDeltaY = mouseMoveY - mouseDownY; } return mouseDeltaY * mouseRotationMultiplier; } function render(){ renderer.render(scene, camera); var deltaTime = clock.getDelta(); armorstandWrapper.rotation.y = rotY + getMouseDeltaX(); armorstandWrapper.rotation.x = rotX + getMouseDeltaY(); requestAnimationFrame(render); } // ---- Additional functions // From here: http://stackoverflow.com/a/8809472/1456971 function generateUUID(){ var d = new Date().getTime(); var uuid = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) { var r = (d + Math.random()*16)%16 | 0; d = Math.floor(d/16); return (c=='x' ? r : (r&0x3|0x8)).toString(16); }); return uuid; } function generateIntArray() { const buffer = new Uint32Array(4); const UUID = new DataView(buffer.buffer); const paddings = [8, 4, 4, 4, 12]; let hexUUID = generateUUID().split("-").map((val, i) => val.padStart(paddings[i], "0")).join(""); let ints = []; for (let i = 0; i < 4; i++) { num = Number("0x" + hexUUID.substring(i*8, (i+1)*8)); UUID.setInt32(i*4, num); ints.push(UUID.getInt32(i*4)); } return '[I;' + ints.join(",") + ']'; } function getDecimalRGB(rgb){ //The string has the format 'rgb(r, g, b)' //Remove whitespaces. Now formatted: 'rgb(r,g,b)' rgb = rgb.replace(/ /g,""); var r = rgb.substring(4,rgb.indexOf(",")); var g = rgb.substring(rgb.indexOf(",")+1,rgb.lastIndexOf(",")); var b = rgb.substring(rgb.lastIndexOf(",")+1, rgb.length-1); return (r << 16) | (g << 8) | b; } function isLeatherArmor(item){ if(item == null) return false; return item.indexOf("leather") == 0; } // Pass the colorpicker element as element. If condition is true, it will return a proper datatag for use in items, otherwise it will return an empty string. function getLeatherColorString(element, condition){ if(condition){ var rgb = getDecimalRGB(element.css("background-color")); return ",tag:{display:{color:"+rgb+"}}"; } return ""; } // Rotate three.js mesh to fit the minecraft rotation function setRotation(mesh, rotation){ rotateAroundWorldAxis(mesh, new THREE.Vector3(1,0,0), rotation.x * DEG2RAD, true); rotateAroundWorldAxis(mesh, new THREE.Vector3(0,1,0), -rotation.y * DEG2RAD, false); rotateAroundWorldAxis(mesh, new THREE.Vector3(0,0,1), -rotation.z * DEG2RAD, false); } // From here: http://stackoverflow.com/a/11124197/1456971 var rotWorldMatrix; // Rotate an object around an arbitrary axis in world space function rotateAroundWorldAxis(object, axis, radians, reset) { rotWorldMatrix = new THREE.Matrix4(); rotWorldMatrix.makeRotationAxis(axis.normalize(), radians); if(!reset) rotWorldMatrix.multiply(object.matrix); // pre-multiply object.matrix = rotWorldMatrix; object.rotation.setFromRotationMatrix(object.matrix); } function saveData() { // Handles saving of armor stand data const SAVE_DATA = { name: $(`#creationname`).val() === `` ? `My Armor Stand #${localStorage.length + 1}` : $(`#creationname`).val(), version: $(`#mcversion`).val(), options: { invisible: getCheckBoxInput("invisible"), invulnerable: getCheckBoxInput("invulnerable"), presistence_required: getCheckBoxInput("persistencerequired"), no_base_plate: getCheckBoxInput("nobaseplate"), no_gravity: getCheckBoxInput("nogravity"), show_arms: getCheckBoxInput("showarms"), small: getCheckBoxInput("small"), marker: getCheckBoxInput("marker"), center_corrected: getCheckBoxInput("center-corrected") }, rotation: { main: getRangeInput("rotation"), head: [getRangeInput("headX"), getRangeInput("headY"), getRangeInput("headZ")], body: [getRangeInput("bodyX"), getRangeInput("bodyY"), getRangeInput("bodyZ")], legs: { left: [getRangeInput("leftLegX"), getRangeInput("leftLegY"), getRangeInput("leftLegZ")], right: [getRangeInput("rightLegX"), getRangeInput("rightLegY"), getRangeInput("rightLegZ")], }, arms: { left: [getRangeInput("leftArmX"), getRangeInput("leftArmY"), getRangeInput("leftArmZ")], right: [getRangeInput("rightArmX"), getRangeInput("rightArmY"), getRangeInput("rightArmZ")] } }, equipment: { enabled: getCheckBoxInput("useequipment"), hands: { right: getInput("equipHandRight"), left: getInput("equipHandLeft") }, boots: getInput("equipShoes"), leggings: getInput("equipLeggings"), chestplate: getInput("equipChestplate"), helmet: getInput("equipHelmet"), helmet_specifies: $("#equipCustomHeadMode").val(), leather_colours: { helmet: $(`#helmetcolor`).css(`background-color`), chestplate: $(`#chestplatecolor`).css(`background-color`), leggings: $(`#leggingscolor`).css(`background-color`), boots: $(`#shoecolor`).css(`background-color`) } }, custom_name: { name: $(`#customname`).val(), show_custom_name: getCheckBoxInput("showcustomname"), name_color: getInput("namecolor"), options: { bold: getCheckBoxInput("namebold"), italic: getCheckBoxInput("nameitalic"), obfuscated: getCheckBoxInput("nameobfuscated"), strikethrough: getCheckBoxInput("namestrikethrough") } }, lock_slot_interaction: { enabled: $("input[name=usedisabledslots]").is(":checked"), remove: { helmet: $("#dH").is(":checked"), chestplate: $("#dC").is(":checked"), leggings: $("#dL").is(":checked"), boots: $("#dB").is(":checked"), weapons: $("#dW").is(":checked"), offhand: $("#dO").is(":checked") }, replace: { helmet: $("#rH").is(":checked"), chestplate: $("#rC").is(":checked"), leggings: $("#rL").is(":checked"), boots: $("#rB").is(":checked"), weapons: $("#rW").is(":checked"), offhand: $("#rO").is(":checked") }, place: { helmet: $("#pH").is(":checked"), chestplate: $("#pC").is(":checked"), leggings: $("#pL").is(":checked"), boots: $("#pB").is(":checked"), weapons: $("#pW").is(":checked"), offhand: $("#pO").is(":checked") } } }; localStorage.setItem(SAVE_DATA.name, JSON.stringify(SAVE_DATA)); loadScreen(); $(`#creationname`).val(``); alert(`Awesome! Your creation has been saved as ${SAVE_DATA.name}.`); }; function loadData(data) { //console.log(`loading data!`); data = localStorage.getItem(data); if (!data) return alert(`An error occurred while loading the creation.`); try { data = JSON.parse(data); // version $(`#mcversion`).val(data.version); // options $("input[name=invisible]").prop(`checked`, data.options.invisible); $("input[name=invulnerable]").prop(`checked`, data.options.invulnerable); $("input[name=persistencerequired]").prop(`checked`, data.options.presistence_required); $("input[name=nobaseplate]").prop(`checked`, data.options.no_base_plate); $("input[name=nogravity]").prop(`checked`, data.options.no_gravity); $("input[name=showarms]").prop(`checked`, data.options.show_arms); $("input[name=small]").prop(`checked`, data.options.small); $("input[name=marker]").prop(`checked`, data.options.marker); $("input[name=center-corrected]").prop(`checked`, data.options.center_corrected); // rotation $("input[name=rotation]").val(data.rotation.main); $("input[name=headX]").val(data.rotation.head[0]); $("input[name=headY]").val(data.rotation.head[1]); $("input[name=headZ]").val(data.rotation.head[2]); $("input[name=bodyX]").val(data.rotation.body[0]); $("input[name=bodyY]").val(data.rotation.body[1]); $("input[name=bodyZ]").val(data.rotation.body[2]); $("input[name=leftLegX]").val(data.rotation.legs.left[0]); $("input[name=leftLegY]").val(data.rotation.legs.left[1]); $("input[name=leftLegZ]").val(data.rotation.legs.left[2]); $("input[name=rightLegX]").val(data.rotation.legs.right[0]); $("input[name=rightLegY]").val(data.rotation.legs.right[1]); $("input[name=rightLegZ]").val(data.rotation.legs.right[2]); $("input[name=leftArmX]").val(data.rotation.arms.left[0]); $("input[name=leftArmY]").val(data.rotation.arms.left[1]); $("input[name=leftArmZ]").val(data.rotation.arms.left[2]); $("input[name=rightArmX]").val(data.rotation.arms.right[0]); $("input[name=rightArmY]").val(data.rotation.arms.right[1]); $("input[name=rightArmZ]").val(data.rotation.arms.right[2]); //equipment $("input[name=useequipment]").prop(`checked`, data.equipment.enabled); $(`input[name=equipShoes]`).val(data.equipment.boots); $(`input[name=equipLeggings]`).val(data.equipment.leggings); $(`input[name=equipChestplate]`).val(data.equipment.chestplate); $(`input[name=equipHelmet]`).val(data.equipment.helmet); $(`input[name=equipHandRight]`).val(data.equipment.hands.right); $(`input[name=equipHandLeft]`).val(data.equipment.hands.left); $(`#equipCustomHeadMode`).val(data.equipment.helmet_specifies); $(`#helmetcolor`).css(`background-color`, data.equipment.leather_colours.helmet); $(`#chestplatecolor`).css(`background-color`, data.equipment.leather_colours.chestplate); $(`#leggingscolor`).css(`background-color`, data.equipment.leather_colours.leggings); $(`#shoecolor`).css(`background-color`, data.equipment.leather_colours.boots); getLeatherColorString($("#helmetcolor")) getLeatherColorString($("#chestplatecolor")) getLeatherColorString($("#leggingscolor")) getLeatherColorString($("#shoecolor")) //custom name $(`#customname`).val(data.custom_name.name); $(`input[name=showcustomname]`).prop(`checked`, data.custom_name.show_custom_name); $(`input[name=namecolor]`).val(data.custom_name.name_color); $("input[name=namebold]").prop(`checked`, data.custom_name.options.bold); $("input[name=nameitalic]").prop(`checked`, data.custom_name.options.italic); $("input[name=nameobfuscated]").prop(`checked`, data.custom_name.options.obfuscated); $("input[name=namestrikethrough]").prop(`checked`, data.custom_name.options.strikethrough); //lock slot interaction $("input[name=usedisabledslots]").prop(`checked`, data.lock_slot_interaction.enabled); $(`#dO`).prop(`checked`, data.lock_slot_interaction.remove.offhand); $(`#dH`).prop(`checked`, data.lock_slot_interaction.remove.helmet); $(`#dC`).prop(`checked`, data.lock_slot_interaction.remove.chestplate); $(`#dL`).prop(`checked`, data.lock_slot_interaction.remove.leggings); $(`#dB`).prop(`checked`, data.lock_slot_interaction.remove.boots); $(`#dW`).prop(`checked`, data.lock_slot_interaction.remove.weapons); $(`#rO`).prop(`checked`, data.lock_slot_interaction.replace.offhand); $(`#rH`).prop(`checked`, data.lock_slot_interaction.replace.helmet); $(`#rC`).prop(`checked`, data.lock_slot_interaction.replace.chestplate); $(`#rL`).prop(`checked`, data.lock_slot_interaction.replace.leggings); $(`#rB`).prop(`checked`, data.lock_slot_interaction.replace.boots); $(`#rW`).prop(`checked`, data.lock_slot_interaction.replace.weapons); $(`#pO`).prop(`checked`, data.lock_slot_interaction.place.offhand); $(`#pH`).prop(`checked`, data.lock_slot_interaction.place.helmet); $(`#pC`).prop(`checked`, data.lock_slot_interaction.place.chestplate); $(`#pL`).prop(`checked`, data.lock_slot_interaction.place.leggings); $(`#pB`).prop(`checked`, data.lock_slot_interaction.place.boots); $(`#pW`).prop(`checked`, data.lock_slot_interaction.place.weapons); handleInput(); //console.log(`done loading!`) } catch (err) { console.error(err); alert(`An error occurred while loading the creation.`); }; //loadScreen(); }; function deleteSave(data) { localStorage.removeItem(data); loadScreen(); alert(`${data} has been deleted!`); };