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Minecraft-ArmorStand/index.htm
Lars Martens c20f7df61e Support for multiple MC Versions
Apparently this is very important for many people.
2016-11-24 20:16:56 +01:00

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<!DOCTYPE html>
<html>
<head>
<title>Minecraft Armor Stand</title>
<meta charset="utf-8">
<meta name="description" content="Create poses for Minecraft armorstands in a breeze! Free, fast, open source.">
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="js/colpick.css">
<link rel="icon" type="image/png" href="images/icon.png">
<link href='http://fonts.googleapis.com/css?family=Oswald:700' rel='stylesheet' type='text/css'>
<script src="js/three.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-71932800-1', 'auto');
ga('send', 'pageview');
</script>
</head>
<body>
<script src="js/colpick.js"></script>
<script src="js/main.js"></script>
<div id="gl"></div>
<div class="right card">
<div class="padding underline">
<h1>MINECRAFT ARMORSTAND</h1>
<center>
<a href="https://github.com/haselkern/Minecraft-ArmorStand" target="_blank"><img src="images/github.png" alt="GitHub" title="GitHub" /></a>
<a href="http://www.twitter.com/haselcode" target="_blank"><img src="images/twitter.png" alt="Twitter" title="Twitter" /></a>
<a href="http://haselkern.com" target="_blank"><img src="images/haselkern.png" alt="haselkern.com" title="other projects" /></a>
</center>
</div>
<div class="padding underline">
<select id="mcversion">
<option value="1.11">Minecraft 1.11 and above</option>
<option value="1.9">Minecraft 1.9 &amp; 1.10</option>
<option value="1.8">Minecraft 1.8</option>
</select>
</div>
<div class="padding underline">
<label><input type="checkbox" name="invisible">Invisible</label><br>
<label><input type="checkbox" name="invulnerable">Invulnerable</label><br>
<label><input type="checkbox" name="persistencerequired">PersistenceRequired</label><br>
<label><input type="checkbox" name="nobaseplate">No Base Plate</label><br>
<label><input type="checkbox" name="nogravity">No Gravity</label><br>
<label><input type="checkbox" name="showarms">Show Arms</label><br>
<label><input type="checkbox" name="small">Small</label><br>
</div>
<div class="padding underline">
<table class="rotations">
<tr>
<td>Rotation:</td>
<td colspan="3"><input type="range" name="rotation" min="0" max="360" value="0"></td>
</tr>
<tr>
<td>Head:</td>
<td><input type="range" name="headX" min="0" max="360" value="0"></td>
<td><input type="range" name="headY" min="0" max="360" value="0"></td>
<td><input type="range" name="headZ" min="0" max="360" value="0"></td>
</tr>
<tr>
<td>Body:</td>
<td><input type="range" name="bodyX" min="0" max="360" value="0"></td>
<td><input type="range" name="bodyY" min="0" max="360" value="0"></td>
<td><input type="range" name="bodyZ" min="0" max="360" value="0"></td>
</tr>
<tr>
<td>Left Leg:</td>
<td><input type="range" name="leftLegX" min="0" max="360" value="0"></td>
<td><input type="range" name="leftLegY" min="0" max="360" value="0"></td>
<td><input type="range" name="leftLegZ" min="0" max="360" value="0"></td>
</tr>
<tr>
<td>Right Leg:</td>
<td><input type="range" name="rightLegX" min="0" max="360" value="0"></td>
<td><input type="range" name="rightLegY" min="0" max="360" value="0"></td>
<td><input type="range" name="rightLegZ" min="0" max="360" value="0"></td>
</tr>
</table>
<div id="inputarms">
<table class="rotations">
<tr>
<td>Left Arm:</td>
<td><input type="range" name="leftArmX" min="0" max="360" value="0"></td>
<td><input type="range" name="leftArmY" min="0" max="360" value="0"></td>
<td><input type="range" name="leftArmZ" min="0" max="360" value="0"></td>
</tr>
<tr>
<td>Right Arm:</td>
<td><input type="range" name="rightArmX" min="0" max="360" value="0"></td>
<td><input type="range" name="rightArmY" min="0" max="360" value="0"></td>
<td><input type="range" name="rightArmZ" min="0" max="360" value="0"></td>
</tr>
</table>
</div>
</div>
<div class="padding underline">
<label><input type="checkbox" name="useequipment">Enable equipment</label><br>
<div id="customequipment">
<p>
Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.
</p>
<input type="text" class="equipment" name="equipHandRight" placeholder="Item in right hand">
<input type="text" class="equipment" id="equipHandLeft" name="equipHandLeft" placeholder="Item in left hand">
<input type="text" class="equipment" name="equipShoes" placeholder="Shoes">
<div class="colorfield" id="shoecolor"></div>
<input type="text" class="equipment" name="equipLeggings" placeholder="Leggings">
<div class="colorfield" id="leggingscolor"></div>
<input type="text" class="equipment" name="equipChestplate" placeholder="Chestplate">
<div class="colorfield" id="chestplatecolor"></div>
<input type="text" class="equipment" name="equipHelmet" placeholder="Helmet">
<div class="colorfield" id="helmetcolor"></div>
<br>Helmet specifies
<select id="equipCustomHeadMode">
<option value="item">Item Name</option>
<option value="player">Player Name</option>
<option value="url">Image URL</option>
</select>
</div>
</div>
<div class="padding underline">
<input type="text" name="customname" placeholder="Custom name">
<label><input type="checkbox" name="showcustomname">Show custom name</label>
<br>
</div>
<div class="padding">
<!-- THANK YOU to reddit user Oozebull for this part. -->
<label><input type="checkbox" name="usedisabledslots">Lock Slot Interaction</label>
<div id="disabledslots">
<div>
<span class="first">&nbsp;</span>
<span class="sprite" style="background-position: 0px 0px"></span>
<span class="sprite" style="background-position: 0px -16px"></span>
<span class="sprite" style="background-position: 0px -32px"></span>
<span class="sprite" style="background-position: 0px -48px"></span>
<span class="sprite" style="background-position: 0px -64px"></span>
</div>
<div>
<span class="first">Remove</span>
<span><input id="dH" type="checkbox"></input></span>
<span><input id="dC" type="checkbox"></input></span>
<span><input id="dL" type="checkbox"></input></span>
<span><input id="dB" type="checkbox"></input></span>
<span><input id="dW" type="checkbox"></input></span>
</div>
<div>
<span class="first">Replace</span>
<span><input id="rH" type="checkbox"></input></span>
<span><input id="rC" type="checkbox"></input></span>
<span><input id="rL" type="checkbox"></input></span>
<span><input id="rB" type="checkbox"></input></span>
<span><input id="rW" type="checkbox"></input></span>
</div>
<div>
<span class="first">Place</span>
<span><input id="pH" type="checkbox"></input></span>
<span><input id="pC" type="checkbox"></input></span>
<span><input id="pL" type="checkbox"></input></span>
<span><input id="pB" type="checkbox"></input></span>
<span><input id="pW" type="checkbox"></input></span>
</div>
</div>
</div>
<div id="code" class="code"></div>
<div id="codeinfo" class="padding">
<b>Please note:</b>
This command is too long to be executed from chat. You need to place it inside a command block. (see below)
</div>
</div>
<div class="right card">
<span style="cursor: pointer;" onclick="javascript:$('#getcommandblock').slideToggle();">
+ Obtain a command block
</span>
<br>
<div id="getcommandblock">
<div class="padding">
If your command is longer than 100 characters, it needs to be executed with a <b>command block</b>. Obtain one by typing:
</div>
<div class="code">
/give @p command_block
</div>
</div>
</div>
<div class="right card">
<span class="" style="cursor: pointer;" onclick="javascript:$('#troubleshooting').slideToggle();">
+ Troubleshooting
</span>
<div id="troubleshooting">
<p>
<b>This thing uses WebGL!</b>
If you don't see anything on the left enable WebGL in your browser or visit the <a href="http://get.webgl.org/">official WebGL website</a> to troubleshoot problems.
</p>
</div>
</div>
</body>
</html>