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aoc2024/src/bin/16.rs
2024-12-17 09:26:15 +01:00

303 lines
7.4 KiB
Rust

use aoc::*;
use glam::IVec2;
use std::collections::{HashMap, HashSet};
use std::{fmt, iter};
const INPUT: &str = include_str!("../../input/16");
fn main() {
assert_example!(part1, "16-test", 7036);
println!("Part 1: {}", part1(INPUT));
assert_example!(part2, "16-test", 45);
// TODO Make part 2 terminate
println!("Part 2: {}", part2(INPUT));
}
fn part1(input: &str) -> usize {
let mut maze = Maze::parse(input);
maze.solve();
maze.best_score()
}
fn part2(input: &str) -> usize {
let mut maze = Maze::parse(input);
maze.solve();
maze.good_seats()
}
#[derive(Clone, Debug)]
struct Tile {
pos: IVec2,
visited: bool,
score: usize,
direction: Direction,
}
impl Tile {
fn new(pos: IVec2) -> Self {
Self {
pos,
visited: false,
score: usize::MAX,
direction: Direction::East,
}
}
}
struct Maze {
start: IVec2,
end: IVec2,
walls: HashSet<IVec2>,
tiles: HashMap<IVec2, Tile>,
}
impl Maze {
fn solve(&mut self) {
loop {
let next = self
.tiles
.values()
.filter(|t| !t.visited)
.min_by_key(|t| t.score);
let Some(next) = next.cloned() else {
break;
};
self.tiles.insert(
next.pos,
Tile {
visited: true,
..next
},
);
for dir in Direction::ALL {
let neighbor = next.pos + dir.vec();
let Some(neighbor) = self.tiles.get_mut(&neighbor) else {
continue;
};
if neighbor.visited {
continue;
}
let new_score = if dir == next.direction {
next.score + 1
} else {
next.score + 1001
};
if new_score < neighbor.score {
neighbor.score = new_score;
neighbor.direction = dir;
}
}
}
// println!("===");
// let size = self.tiles.iter().fold(IVec2::ZERO, |a, b| a.max(*b.0));
// for y in 1..=size.y {
// for x in 1..=size.x {
// let pos = IVec2::new(x, y);
// let tile = self.tiles.get(&pos).map(|t| t.score).unwrap_or(0);
// print!("{tile:>6}");
// }
// println!();
// }
}
fn best_score(&self) -> usize {
self.tiles.get(&self.end).unwrap().score
}
fn good_seats(&self) -> usize {
self.good_seats_rec(
self.best_score(),
0,
HashSet::new(),
Direction::East,
self.start,
)
.len()
}
fn good_seats_rec(
&self,
target_score: usize,
score: usize,
mut visited: HashSet<IVec2>,
dir: Direction,
pos: IVec2,
) -> HashSet<IVec2> {
if score > target_score {
return HashSet::new();
}
if !self.tiles.contains_key(&pos) {
return HashSet::new();
}
if visited.contains(&pos) {
return HashSet::new();
}
visited.insert(pos);
if score == target_score && pos == self.end {
return visited;
}
let mut result = HashSet::new();
{
result.extend(self.good_seats_rec(
target_score,
score + 1,
visited.clone(),
dir,
pos + dir.vec(),
));
}
{
let new_dir = dir.rotate_cw();
result.extend(self.good_seats_rec(
target_score,
score + 1001,
visited.clone(),
new_dir,
pos + new_dir.vec(),
));
}
{
let new_dir = dir.rotate_ccw();
result.extend(self.good_seats_rec(
target_score,
score + 1001,
visited.clone(),
new_dir,
pos + new_dir.vec(),
));
}
result
}
fn parse(input: &str) -> Self {
let mut start = IVec2::ZERO;
let mut end = IVec2::ZERO;
let mut tiles = HashMap::new();
let mut walls = HashSet::new();
let input = input
.lines()
.enumerate()
.flat_map(|(y, line)| line.chars().enumerate().zip(iter::repeat(y)))
.map(|((x, c), y)| (IVec2::new(x as i32, y as i32), c));
for (pos, c) in input {
match c {
'S' => {
start = pos;
tiles.insert(
pos,
Tile {
pos,
visited: false,
score: 0,
direction: Direction::East,
},
);
}
'E' => {
end = pos;
tiles.insert(pos, Tile::new(pos));
}
'#' => {
walls.insert(pos);
}
'.' => {
tiles.insert(pos, Tile::new(pos));
}
other => panic!("unknown tile: '{other}'"),
}
}
Self {
start,
end,
walls,
tiles,
}
}
}
impl fmt::Display for Maze {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let size = self.walls.iter().fold(IVec2::ZERO, |a, b| a.max(*b));
for y in 0..=size.y {
for x in 0..=size.x {
let pos = IVec2::new(x, y);
if self.walls.contains(&pos) {
write!(f, "")?;
} else if let Some(t) = self.tiles.get(&pos) {
write!(f, "{}", t.direction)?;
} else {
write!(f, "?")?;
}
}
writeln!(f)?;
}
Ok(())
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
enum Direction {
North,
East,
South,
West,
}
impl Direction {
const ALL: [Direction; 4] = [
Direction::North,
Direction::East,
Direction::South,
Direction::West,
];
fn rotate_cw(self) -> Self {
match self {
Self::North => Self::East,
Self::East => Self::South,
Self::South => Self::West,
Self::West => Self::North,
}
}
fn rotate_ccw(self) -> Self {
match self {
Self::North => Self::West,
Self::East => Self::North,
Self::South => Self::East,
Self::West => Self::South,
}
}
fn vec(self) -> IVec2 {
match self {
Self::North => IVec2::new(0, -1),
Self::East => IVec2::new(1, 0),
Self::South => IVec2::new(0, 1),
Self::West => IVec2::new(-1, 0),
}
}
}
impl fmt::Display for Direction {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::North => write!(f, "^"),
Self::East => write!(f, ">"),
Self::South => write!(f, "v"),
Self::West => write!(f, "<"),
}
}
}