use aoc::*; use glam::I64Vec2; use itertools::Itertools; use rayon::prelude::*; use std::collections::HashMap; const INPUT: &str = include_str!("../../input/09"); fn main() { println!("Part 1: {}", part1(INPUT)); println!("Part 2: {}", part2(INPUT)); } #[test] fn example() { assert_example!(part1, "09-test", 50); assert!(Line(I64Vec2::new(0, 10), I64Vec2::ZERO).contains(I64Vec2::new(0, 0))); assert!(Line(I64Vec2::new(0, 10), I64Vec2::ZERO).contains(I64Vec2::new(0, 10))); assert!(Line(I64Vec2::new(0, 10), I64Vec2::ZERO).contains(I64Vec2::new(0, 5))); assert!(!Line(I64Vec2::new(0, 10), I64Vec2::ZERO).contains(I64Vec2::new(0, 11))); assert!(!Line(I64Vec2::new(0, 10), I64Vec2::ZERO).contains(I64Vec2::new(1, 10))); assert!(!Line(I64Vec2::ONE, I64Vec2::ONE).contains(I64Vec2::new(1, 10))); assert!(Line(I64Vec2::ONE, I64Vec2::ONE).contains(I64Vec2::new(1, 1))); assert!(!Line(I64Vec2::ONE, I64Vec2::ONE).contains(I64Vec2::ZERO)); assert_example!(part2, "09-test", 24); } fn part1(input: &str) -> u64 { Polygon::parse(input) .points .into_iter() .tuple_combinations() .map(Rect::from) .map(Rect::area) .max() .unwrap() } fn part2(input: &str) -> u64 { let polygon = Polygon::parse(input); let (polygon, uncompress) = polygon.compress(); polygon .points .iter() .copied() .tuple_combinations() .par_bridge() .map(Rect::from) .filter(|&r| polygon.contains_rect(r)) .map(|r| r.uncompress(&uncompress).area()) .max() .unwrap() } struct Polygon { points: Vec, /// Contains vertical lines sorted by their x value in ascending order. /// This is important for contains_point, as that assumes the lines are in this order. /// This dramatically speeds up the raycast in contains_point, as the ray is cast in positive x direction. cached_vertical_lines: Vec, } /// Uncompress a polygon with this. /// Maps from compressed coords to actual coords. struct Uncompress { x: HashMap, y: HashMap, } impl Polygon { fn parse(input: &str) -> Self { let mut polygon = Self { points: input.lines().map(parse_line).collect(), cached_vertical_lines: Default::default(), }; polygon.cache_vertical_lines(); polygon } fn compress(mut self) -> (Self, Uncompress) { let compress_x: HashMap = self .points .iter() .map(|p| p.x) .unique() .sorted() .enumerate() .map(|(i, x)| (x, i as i64)) .collect(); let compress_y: HashMap = self .points .iter() .map(|p| p.y) .unique() .sorted() .enumerate() .map(|(i, y)| (y, i as i64)) .collect(); self.points = self .points .into_iter() .map(|p| I64Vec2::new(compress_x[&p.x], compress_y[&p.y])) .collect(); self.cache_vertical_lines(); let uncompress_x = compress_x.into_iter().map(|(x, i)| (i, x)).collect(); let uncompress_y = compress_y.into_iter().map(|(y, i)| (i, y)).collect(); ( self, Uncompress { x: uncompress_x, y: uncompress_y, }, ) } fn contains_rect(&self, r: Rect) -> bool { r.outline().into_iter().all(|p| self.contains_point(p)) } /// Raycast from left to right and check intersections with lines. fn contains_point(&self, p: I64Vec2) -> bool { // Interesting values for x let xs = self .cached_vertical_lines .iter() .take_while(|line| line.0.x < p.x) .filter(|l| { let ymin = l.0.y.min(l.1.y); let ymax = l.0.y.max(l.1.y); ymin <= p.y && p.y <= ymax }) .map(|l| l.0.x) .chain([p.x]) .sorted(); let line_with = |p: I64Vec2| { self.cached_vertical_lines .iter() .take_while(|line| line.0.x <= p.x) .find(|line| line.contains(p)) .copied() }; let mut winding = 0; let mut on_line = false; for x in xs { let check = I64Vec2::new(x, p.y); if let Some(line) = line_with(check) { winding = line.winding(); on_line = true; } else { on_line = false; } } winding < 0 || on_line } fn cache_vertical_lines(&mut self) { self.cached_vertical_lines = self .points .iter() .chain(self.points.first()) // close the loop .copied() .tuple_windows() .map(|(a, b)| Line(a, b)) .filter(|l| l.is_vertical()) .sorted_by_key(|line| line.0.x) .collect(); } } #[derive(Clone, Copy, Debug)] struct Line(I64Vec2, I64Vec2); impl Line { /// true if p on line fn contains(self, p: I64Vec2) -> bool { if self.is_vertical() { let in_plane = p.x == self.0.x; let ymin = self.0.y.min(self.1.y); let ymax = self.0.y.max(self.1.y); let in_bounds = ymin <= p.y && p.y <= ymax; in_bounds && in_plane } else { let in_plane = p.y == self.0.y; let xmin = self.0.x.min(self.1.x); let xmax = self.0.x.max(self.1.x); let in_bounds = xmin <= p.x && p.x <= xmax; in_bounds && in_plane } } fn is_vertical(self) -> bool { self.0.x == self.1.x } fn winding(self) -> i64 { (self.1.y - self.0.y).signum() } fn all_points(self) -> Vec { if self.is_vertical() { let ymin = self.0.y.min(self.1.y); let ymax = self.0.y.max(self.1.y); let x = self.0.x; (ymin..=ymax).map(|y| I64Vec2::new(x, y)).collect() } else { let xmin = self.0.x.min(self.1.x); let xmax = self.0.x.max(self.1.x); let y = self.0.y; (xmin..=xmax).map(|x| I64Vec2::new(x, y)).collect() } } } #[derive(Copy, Clone)] struct Rect(I64Vec2, I64Vec2); impl Rect { fn area(self) -> u64 { (self.0.x.abs_diff(self.1.x) + 1) * (self.0.y.abs_diff(self.1.y) + 1) } fn uncompress(self, uncompress: &Uncompress) -> Self { Self( uncompress_i64vec2(self.0, uncompress), uncompress_i64vec2(self.1, uncompress), ) } fn from((a, b): (I64Vec2, I64Vec2)) -> Self { Self(a, b) } fn lines(self) -> [Line; 4] { let x1 = self.0.x.min(self.1.x); let x2 = self.0.x.max(self.1.x); let y1 = self.0.y.min(self.1.y); let y2 = self.0.y.max(self.1.y); [ Line(I64Vec2::new(x1, y1), I64Vec2::new(x2, y1)), Line(I64Vec2::new(x2, y1), I64Vec2::new(x2, y2)), Line(I64Vec2::new(x2, y2), I64Vec2::new(x1, y2)), Line(I64Vec2::new(x1, y2), I64Vec2::new(x1, y1)), ] } fn outline(self) -> Vec { self.lines() .into_iter() .flat_map(|l| l.all_points()) .collect() } } fn uncompress_i64vec2(v: I64Vec2, uncompress: &Uncompress) -> I64Vec2 { I64Vec2::new(uncompress.x[&v.x], uncompress.y[&v.y]) } fn parse_line(line: &str) -> I64Vec2 { let (x, y) = line.split_once(',').unwrap(); I64Vec2::new(x.parse().unwrap(), y.parse().unwrap()) }