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Easier equipment

Removed modes for different versions of minecraft.
This commit is contained in:
Lars Martens 2016-11-23 15:05:19 +01:00
parent 2117cdb891
commit 6e97790ca3
2 changed files with 8 additions and 31 deletions

View file

@ -99,11 +99,8 @@
</table>
</div>
<select id="equipmode">
<option value="none">No Equipment</option>
<option value="1.8">Minecraft 1.8- Equipment</option>
<option value="1.9">Minecraft 1.9+ Equipment</option>
</select>
<label><input type="checkbox" name="useequipment">Enable equipment</label><br>
<div id="customequipment">
<div class="padding">
Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.

View file

@ -37,7 +37,7 @@ var noGravity = false;
var showArms = false;
var small = false;
var equipmentMode;
var useEquipment;
var equipHandRight;
var equipHandLeft;
var equipShoes;
@ -265,7 +265,7 @@ function handleInput(){
showArms = getCheckBoxInput("showarms");
small = getCheckBoxInput("small");
equipmentMode = $("#equipmode").val(); // use direct jQuery for dropdowns
useEquipment = getCheckBoxInput("useequipment");
equipHandRight = getInput("equipHandRight");
equipHandLeft = getInput("equipHandLeft");
equipShoes = getInput("equipShoes");
@ -313,18 +313,10 @@ function updateUI(){
else
$("#inputarms").slideUp();
if(equipmentMode != "none"){
if(useEquipment)
$("#customequipment").slideDown();
if(equipmentMode == "1.9"){
$("#equipHandLeft").show();
}
else{
$("#equipHandLeft").hide();
}
}
else{
else
$("#customequipment").slideUp();
}
//Different colorinputs for armorparts
if(isLeatherArmor(equipShoes))
@ -403,20 +395,8 @@ function generateCode(){
if(rotation != 0)
tags.push("Rotation:["+rotation+"f]");
//1.8 Equipment
if(equipmentMode == "1.8"){
var equip = [];
equip.push(getHandRightItem());
equip.push(getShoesItem());
equip.push(getLeggingsItem());
equip.push(getChestplateItem());
equip.push(getHeadItem());
tags.push("Equipment:["+equip.join(",")+"]");
}
// 1.9 Equipment
else if(equipmentMode == "1.9"){
// Equipment
if(useEquipment){
var armor = [];
armor.push(getShoesItem());