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	Easier equipment
Removed modes for different versions of minecraft.
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					 2 changed files with 8 additions and 31 deletions
				
			
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					@ -99,11 +99,8 @@
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                </table>
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					                </table>
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            </div>
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					            </div>
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            <select id="equipmode">
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                <option value="none">No Equipment</option>
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					            <label><input type="checkbox" name="useequipment">Enable equipment</label><br>
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                <option value="1.8">Minecraft 1.8- Equipment</option>
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                <option value="1.9">Minecraft 1.9+ Equipment</option>
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            </select>
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            <div id="customequipment">
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					            <div id="customequipment">
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                <div class="padding">
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					                <div class="padding">
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                    Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.
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					                    Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.
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										32
									
								
								js/main.js
									
										
									
									
									
								
							
							
						
						
									
										32
									
								
								js/main.js
									
										
									
									
									
								
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					@ -37,7 +37,7 @@ var noGravity = false;
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var showArms = false;
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					var showArms = false;
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var small = false;
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					var small = false;
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var equipmentMode;
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					var useEquipment;
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var equipHandRight;
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					var equipHandRight;
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var equipHandLeft;
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					var equipHandLeft;
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var equipShoes;
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					var equipShoes;
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					@ -265,7 +265,7 @@ function handleInput(){
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	showArms = getCheckBoxInput("showarms");
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						showArms = getCheckBoxInput("showarms");
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	small = getCheckBoxInput("small");
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						small = getCheckBoxInput("small");
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	equipmentMode = $("#equipmode").val(); // use direct jQuery for dropdowns
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						useEquipment = getCheckBoxInput("useequipment");
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	equipHandRight = getInput("equipHandRight");
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						equipHandRight = getInput("equipHandRight");
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	equipHandLeft = getInput("equipHandLeft");
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						equipHandLeft = getInput("equipHandLeft");
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	equipShoes = getInput("equipShoes");
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						equipShoes = getInput("equipShoes");
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					@ -313,18 +313,10 @@ function updateUI(){
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	else
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						else
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		$("#inputarms").slideUp();
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							$("#inputarms").slideUp();
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	if(equipmentMode != "none"){
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						if(useEquipment)
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		$("#customequipment").slideDown();
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							$("#customequipment").slideDown();
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		if(equipmentMode == "1.9"){
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						else
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			$("#equipHandLeft").show();
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		}
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		else{
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			$("#equipHandLeft").hide();
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		}
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	}
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	else{
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		$("#customequipment").slideUp();
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							$("#customequipment").slideUp();
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	}
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    //Different colorinputs for armorparts
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					    //Different colorinputs for armorparts
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    if(isLeatherArmor(equipShoes))
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					    if(isLeatherArmor(equipShoes))
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					@ -403,20 +395,8 @@ function generateCode(){
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	if(rotation != 0)
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						if(rotation != 0)
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		tags.push("Rotation:["+rotation+"f]");
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							tags.push("Rotation:["+rotation+"f]");
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	//1.8 Equipment
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						// Equipment
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	if(equipmentMode == "1.8"){
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						if(useEquipment){
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		var equip = [];
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		equip.push(getHandRightItem());
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		equip.push(getShoesItem());
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		equip.push(getLeggingsItem());
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		equip.push(getChestplateItem());
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		equip.push(getHeadItem());
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		tags.push("Equipment:["+equip.join(",")+"]");
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	}
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	// 1.9 Equipment
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	else if(equipmentMode == "1.9"){
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		var armor = [];
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							var armor = [];
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		armor.push(getShoesItem());
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							armor.push(getShoesItem());
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