1
0
Fork 0
mirror of https://github.com/haselkern/Minecraft-ArmorStand.git synced 2025-05-17 15:05:33 +00:00

Easier equipment

Removed modes for different versions of minecraft.
This commit is contained in:
Lars Martens 2016-11-23 15:05:19 +01:00
parent 2117cdb891
commit 6e97790ca3
2 changed files with 8 additions and 31 deletions

View file

@ -99,11 +99,8 @@
</table> </table>
</div> </div>
<select id="equipmode">
<option value="none">No Equipment</option> <label><input type="checkbox" name="useequipment">Enable equipment</label><br>
<option value="1.8">Minecraft 1.8- Equipment</option>
<option value="1.9">Minecraft 1.9+ Equipment</option>
</select>
<div id="customequipment"> <div id="customequipment">
<div class="padding"> <div class="padding">
Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item. Enter the text id of an item (for example <i>stone</i> or <i>iron_sword</i>) into the appropriate slots. You can enter an arbitrary item for the head or hand, but the other slots must contain an appropriate item.

View file

@ -37,7 +37,7 @@ var noGravity = false;
var showArms = false; var showArms = false;
var small = false; var small = false;
var equipmentMode; var useEquipment;
var equipHandRight; var equipHandRight;
var equipHandLeft; var equipHandLeft;
var equipShoes; var equipShoes;
@ -265,7 +265,7 @@ function handleInput(){
showArms = getCheckBoxInput("showarms"); showArms = getCheckBoxInput("showarms");
small = getCheckBoxInput("small"); small = getCheckBoxInput("small");
equipmentMode = $("#equipmode").val(); // use direct jQuery for dropdowns useEquipment = getCheckBoxInput("useequipment");
equipHandRight = getInput("equipHandRight"); equipHandRight = getInput("equipHandRight");
equipHandLeft = getInput("equipHandLeft"); equipHandLeft = getInput("equipHandLeft");
equipShoes = getInput("equipShoes"); equipShoes = getInput("equipShoes");
@ -313,18 +313,10 @@ function updateUI(){
else else
$("#inputarms").slideUp(); $("#inputarms").slideUp();
if(equipmentMode != "none"){ if(useEquipment)
$("#customequipment").slideDown(); $("#customequipment").slideDown();
if(equipmentMode == "1.9"){ else
$("#equipHandLeft").show();
}
else{
$("#equipHandLeft").hide();
}
}
else{
$("#customequipment").slideUp(); $("#customequipment").slideUp();
}
//Different colorinputs for armorparts //Different colorinputs for armorparts
if(isLeatherArmor(equipShoes)) if(isLeatherArmor(equipShoes))
@ -403,20 +395,8 @@ function generateCode(){
if(rotation != 0) if(rotation != 0)
tags.push("Rotation:["+rotation+"f]"); tags.push("Rotation:["+rotation+"f]");
//1.8 Equipment // Equipment
if(equipmentMode == "1.8"){ if(useEquipment){
var equip = [];
equip.push(getHandRightItem());
equip.push(getShoesItem());
equip.push(getLeggingsItem());
equip.push(getChestplateItem());
equip.push(getHeadItem());
tags.push("Equipment:["+equip.join(",")+"]");
}
// 1.9 Equipment
else if(equipmentMode == "1.9"){
var armor = []; var armor = [];
armor.push(getShoesItem()); armor.push(getShoesItem());