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Add first version of armorstand class
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6 changed files with 101 additions and 16 deletions
51
src/App.vue
51
src/App.vue
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@ -1,24 +1,59 @@
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<template>
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<div class="flex">
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<div class="flex-1 h-screen">
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<Scene :rot="roty" />
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<div>
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<div class="w-3/5 h-screen float-left">
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<Scene :armorstand="armorstand" />
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</div>
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<div class="flex-none w-60">
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<h1>{{ roty }}</h1>
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<input type="range" min="0" max="100" v-model="roty" />
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<div class="w-2/5 float-right">
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<table>
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<tr>
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<td>Rotation</td>
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<td colspan="3">
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<input @dblclick="() => armorstand.rotation = 0" class="w-full" type="range" min="-180" max="180" v-model="armorstand.rotation" />
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</td>
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</tr>
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<RotationSliderRow label="Head" :rotation="armorstand.head" />
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</table>
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</div>
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</div>
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</template>
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<script>
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import Scene from "./Scene.vue"
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import RotationSliderRow from "./RotationSliderRow.vue"
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// The Armorstand will hold all attributes for an armor stand.
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class Armorstand {
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constructor() {
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// Rotation values for the body parts
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this.rotation = 0
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this.head = { x: 0, y: 0, z: 0 }
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this.body = { x: 0, y: 0, z: 0 }
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this.legLeft = { x: 0, y: 0, z: 0 }
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this.legRight = { x: 0, y: 0, z: 0 }
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this.armLeft = { x: 0, y: 0, z: 0 }
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this.armRight = { x: 0, y: 0, z: 0 }
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// Boolean attributes
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this.invisible = false
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this.invulnerable = false
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this.persistenceRequired = false
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this.noBasePlate = false
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this.noGravity = false
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this.showArms = false
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this.small = false
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this.marker = false
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this.centerCorrected = false
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// TODO Lots more to come
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}
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}
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export default {
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data() {
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return {
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roty: 0,
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armorstand: new Armorstand(),
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}
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},
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components: {Scene},
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components: { Scene, RotationSliderRow },
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}
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</script>
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